izpis_h1_title_alt

Študija o korejskih igrah iz serije Squid game
ID Korošec, Špela (Author), ID Kang, Byoung Yoong (Mentor) More about this mentor... This link opens in a new window

.pdfPDF - Presentation file, Download (1,57 MB)
MD5: 96801B5A34ACA40D5520E61D79A5B709

Abstract
Diplomsko delo obravnava korejske družabne igre, ki so vključene v priljubljeno južno korejsko serijo Squid game (ojingeo geim오징어 게임). Zaradi izjemne priljubljenosti korejskih dram, ki jo lahko pripišemo korejskemu valu, je serija v prvem tednu po izdaji dosegla rekordno število ogledov. V seriji se 456 posameznikov odloči za sodelovanje v turnirju družabnih iger, da bi osvojili glavno nagrado v višini 35 milijonov evrov (45,6 milijard ₩), ne vedoč, da vsi razen zmagovalca izgubijo življenje. Devet epizod popelje gledalca čez znane otroške igre, kot so frnikole (guseulchigi구슬치기) in vlečenje vrvi (juldarigi줄다리기), ter tradicionalne korejske družabne igre, kot so ttagji chigi (딱지치기), hibiskus je zacvetel (mugunghwakkochi pieossseubnida무궁화꽃이 피었습니다), sladkorni izvleček (seoltang ppopgi설탕 뽑기), ter igro, po kateri je poimenovana tudi sama serija, igra lignja (ojingeo geim오징어게임). Vsaka igra je edinstvena in hkrati univerzalna, vsem pa je skupno to, da vsakogar popeljejo nazaj, v čas otroške nedolžnosti. Zgodovino iger je zahtevno izslediti, saj se te širijo predvsem od ust do ust, iz roda v rod, a vendar je zametke korejskih družabnih iger mogoče najti v zapisih izpred tri tisoč let. Igre, izbrane za serijo Squid game, so trdno povezane z značajem Južnokorejcev in njihovim načinom življenja. V diplomskem delu sem opisala tako pravila vsake predstavljene igre, kot tudi zgodovinsko ozadje igre, njeno vlogo v seriji in sam kulturni in družbeni pomen igre, s poudarkom na različicah vsake igre drugod po svetu.

Language:Slovenian
Keywords:Squid game, družabne igre, korejski val, tradicionalne korejske družabne igre, Korejska drama
Work type:Bachelor thesis/paper
Organization:FF - Faculty of Arts
Year:2024
PID:20.500.12556/RUL-162640 This link opens in a new window
COBISS.SI-ID:209230083 This link opens in a new window
Publication date in RUL:26.09.2024
Views:26
Downloads:8
Metadata:XML RDF-CHPDL DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Study on Korean games from the series Squid game
Abstract:
This thesis focuses on the Korean games in the popular South Korean series “Squid Game”. Due to the immense popularity of Korean dramas, which can be attributed to the Korean Wave, the series reached a record number of views in the first week after its release. In the series, 456 individuals decide to participate in a game tournament to win a grand prize of 35 million euros (= 45.6 billion ₩), unaware that all but the winner will lose their lives. Nine episodes take the viewer through familiar children's games such as marbles and tug-of-war, as well as traditional Korean games such as “ddakji”, “Red light, Green light”, “Ppopgi”, and the game after which the series itself is named, “Squid game”. Each game is unique and universal, but what all the games have in common is that they take the viewer back to their time of childhood innocence. The history of the games is difficult to trace, as they are mainly passed down by word of mouth, from generation to generation, yet the origins of Korean games can be found in records dating back three thousand years. The games chosen for the “Squid Game” series are firmly linked to the character of the South Korean people and their way of life. The thesis describes the rules of each game presented, as well as the historical background of each game, its role in the series, and the cultural and social significance of the game itself, focusing on the variations of each game in other parts of the world.

Keywords:Squid game, games, Korean Wave, traditional Korean games, K-drama

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back