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Slabovidnost v svetu vizualnih komunikacij
ID Drnovšček, Irena (Author), ID Čehovin, Eduard (Mentor) More about this mentor... This link opens in a new window, ID Žetko, Sebastian (Comentor)

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Abstract
V magistrskem delu sem raziskala svet slepote in slabovidnosti, kako slepi ljudje vidijo in s kakšnimi težavami se soočajo glede na stopnjo okvare vida ter dobo, v kateri so težave nastopile. Obravnavala sem pomembnost vida in odnose do slepih oseb skozi zgodovino. Raziskala sem tudi sisteme, ki slepim in slabovidnim pomagajo pri vsakodnevnih izzivih. Na osnovi raziskav sem zasnovala t. i. slovar igralnih kart in prilagojene igralne karte Enka za slepe in slabovidne. Glavni cilj je bil omenjeni skupini predstaviti elemente igralnih kart in omogočiti igro med osebami z in brez okvar vida na način, da se lahko skupaj zabavajo ob igri. Podani hipotezi sem uspešno preizkusila. Na koncu je predvidena izvedba projekta v praksi.

Language:Slovenian
Keywords:Vizualne komunikacije, grafično oblikovanje, Braillova pisava, barvne kode, tipografija, čutilo, vizualen svet, magistrska naloga.
Work type:Master's thesis/paper
Organization:ALUO - Academy of Fine Arts and Design
Year:2024
PID:20.500.12556/RUL-162276 This link opens in a new window
Publication date in RUL:20.09.2024
Views:64
Downloads:1916
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Secondary language

Language:English
Title:Visual impairment in the world of visual communications
Abstract:
In the Master’s thesis, I researched the world of blindness and low vision, how blind people see and which problems they are facing due to the degree of their visual impairment and the period when their problems emerged. I discussed the importance of sight and the attitude towards the blind people throughout history. I also researched the systems that help the blind the visually impaired with everyday challenges. Based on researches, I designed a so called dictionary of playing cards and adapted playing cards Uno for the blind and visually impaired. The main goal is to introduce the elements of playing cards to the mentioned group and enable the game between people with and without visual impairments in such a way that they can have fun playing the game together. I successfully tested the two set hypotheses. On completion, the project is expected to be implemented in practice.

Keywords:Visual communications, graphic design, Braille, colore code, typography, sense, visual world, ma thesis.

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