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Igra kot metoda za učenje likovnega jezika / Igra kot metoda za učenje likovnega jezika
ID Kumar, Aneja (Author), ID Černe Oven, Petra (Mentor) More about this mentor... This link opens in a new window, ID Jenko, Radovan (Mentor) More about this mentor... This link opens in a new window

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Abstract
Namen magistrskega dela je bil oblikovati igro za učenje likovnega jezika, namenjeno otrokom med devetim in dvanajstim letom starosti. Igro sem ustvarila z eksperimentiranjem in testiranjem idej, pridobljenih preko proučevanja teorij o igri in izkustvenem učenju. Postopek dela ni bil začrtan vnaprej, namesto tega sem sledila metodi igre, ki sam proces postavlja pred cilj. Delo je pokazalo smer razvoja v šestih med seboj povezanih fazah: analizi, zasnovi koncepta, analognem predtestiranju, oblikovanju digitalne platforme, digitalnem testiranju in oblikovanju končnega prototipa na podlagi izvedenih testiranj. V teoretičnem delu sem najprej raziskala pomen igre, pri čemer sem se osredotočila tako na pedagoške poglede in njene povezave z učenjem kot tudi na pomen igre v oblikovanju. Nato sem definirala, kaj je likovni jezik in kakšno vlogo ima likovno opismenjevanje pri razvoju otrok, ter opisala glavne značilnosti iger, ki spodbujajo likovno opismenjevanje, na primerih dobre prakse. Na podlagi ugotovitev iz teoretičnega dela sem zasnovala osnovni koncept igre, ki se je v nadaljnjih fazah spreminjal glede na rezultate analognega in digitalnega testiranja. Delo je vodilo do končnega izdelka v obliki prototipa spletne aplikacije, ki spodbuja likovno izražanje preko igre, z namenom pridobivanja znanja o likovnem jeziku.

Language:Slovenian
Keywords:vizualne komunikacije grafično oblikovanje igra likovni jezik učenje oblikovanje za otroke spletna aplikacija magistrska naloga
Work type:Master's thesis/paper
Organization:ALUO - Academy of Fine Arts and Design
Year:2024
PID:20.500.12556/RUL-162046 This link opens in a new window
Publication date in RUL:18.09.2024
Views:175
Downloads:70
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Secondary language

Language:English
Title:Play as a Method of Learning Fine Arts Language / Play as a Method of Learning Fine Arts Language
Abstract:
The purpose of the master's thesis was to design a game for fine arts language learning, intended for children between the ages of nine and twelve. The game was created by experimenting and testing ideas gained through the study of game theories and experiential learning. The work process was not planned in advance, instead I followed the method of play, which puts the process itself before the goal. The work showed the direction of development in six interconnected phases: analysis, concept design, analog pre-testing, digital platform design, digital testing and final prototype design based on test results. In the theoretical part, I first investigated the meaning of play, focusing both on pedagogical views and its connections with learning, as well as on the meaning of play in design. Then I defined what visual language is and what role does visual literacy play in child development and described the main characteristics of games that promote visual literacy using examples of good practice. Based on the findings from the theoretical work, I designed the basic concept of the game, which changed in the following stages according to the results of analog and digital testing. The work led to the final product in the form of a web application prototype, which encourages artistic expression through play, with the aim of acquiring knowledge about fine arts language.

Keywords:visual communication graphic design play fine arts language learning design for children web application MA thesis

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