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Implementacija aplikacije VR za domačo vadbo in evalvacijo bolnikov s Parkinsonovo boleznijo : diplomsko delo
ID Veternik, Neja (Author), ID Pesek, Matevž (Mentor) More about this mentor... This link opens in a new window, ID Georgiev, Dejan (Comentor)

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Abstract
Virtualna resničnost (VR) je inovativna in obetavna tehnologija, ki se vse bolj uveljavlja na področju motorične in kognitivne rehabilitacije. Parkinsonova bolezen (PB), ki jo zaznamuje prizadetost motoričnega sistema, bolnikom onemogoči samostojnost in preprosto opravljanje vsakodnevnih dejavnosti. Poleg celovite rehabilitacije je redna telesna vadba velikega pomena pri lajšanju simptomov bolezni in njenega napredka. Diplomsko delo se osredotoča na razvoj VR-aplikacije, namenjene bolnikom s PB. Njen namen je bolnikom omogočiti samostojno domačo vadbo in evalvacijo njihovega napredka. Za ugotavljanje potreb aplikacije je bil izveden pregled dosedanjih raziskav na področju rehabilitacije bolnikov s PB z uporabo VR. Na podlagi ugotovitev je bila načrtovana in razvita aplikacija. Na koncu je bilo izvedeno še testiranje aplikacije s standardnim vprašalnikom uporabniške izkušnje (UEQ). Rezultati raziskave so pokazali, da naša aplikacija dosega visoke vrednosti uporabniške izkušnje, pri čemer je bila najbolj pozitivno prepoznana kot atraktivna in pregledna. S tem testiranjem je bil pridobljen vpogled tudi v omejitve aplikacije in potrebne izboljšave. Pri pregledu predhodnih raziskav je bilo ugotovljeno, da so bile običajno za testiranje VR-vadbe v uporabi komercialne igre za vadbo, ki običajno niso ustrezne za bolnike s PB. Na podlagi je bila identificirana visoka potreba po zagotovitvi aplikacije, ki je prilagojena posebnim potrebam bolnikov s PB. Na ta način diplomsko delo prispeva kot izhodišče za prihodnja raziskovanja o možnostih implementacije tovrstnih aplikacij.

Language:Slovenian
Keywords:Parkinsonova bolezen, virtualna resničnost, UEQ, poigritev, rehabilitacija, motorične sposobnosti
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FU - Faculty of Administration
FRI - Faculty of Computer and Information Science
Place of publishing:Ljubljana
Publisher:[N. Veternik]
Year:2024
Number of pages:XI, 48 str.
PID:20.500.12556/RUL-160779-eb016c0b-e30b-2f64-aeb0-2f609c7a2aeb This link opens in a new window
UDC:004.5:616.858(043.2)
COBISS.SI-ID:206523907 This link opens in a new window
Publication date in RUL:04.09.2024
Views:57
Downloads:19
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Secondary language

Language:English
Title:Implementation of a VR application for home exercise and evaluation of patients with Parkinson's disease
Abstract:
Virtual reality (VR) is an innovative and promising form of technology, rapidly gaining ground in the field of motor and cognitive rehabilitation. Due to motor system impairment, patients affected by Parkinson’s Disease (PD) have trouble living independently and performing simple everyday tasks. Along with in-depth rehabilitation, regular physical activity is key to alleviating symptoms caused by PD as well as its progression. This diploma thesis focuses on the development of a VR application intended for PD patients. Its purpose is to enable patients independent exercise at home and to evaluate their progress. Firstly, to determine the application’s needs, we reviewed former studies in the field of PD patient rehabilitation using VR technology. Secondly, based on the findings, we then designed and developed an application. Lastly, we tested the application with a standard User Experience Questionnaire (UEQ). The results of the research showed our application reaching high user experience values, with most positively being characterised as attractive and perspicuous. Testing it also gave us an insight into the app’s limitations and necessary improvements. While reviewing former research, they came to the conclusion that the VR exercises used during testing were usually commercial games meant for exercising, and those are generally not suitable for PD patients. Based on these findings, we identified a high need to provide an application tailored to the specific needs of PD patients. Consequently, this thesis serves as starting point for further research about the implementation of such apps.

Keywords:Parkinson’s disease, Virtual reality, UEQ, gamification, rehabilitation, motoric skills

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