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Izdelava 3D računalniške igre v programu Unity
ID Stermecki, Žan Marcel (Author), ID Iskra, Andrej (Mentor) More about this mentor... This link opens in a new window

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Abstract
Diplomsko delo zajema teoretično zasnovo in preučitev že obstoječih konkurenčnih iger na trgu ter praktičen del, v katerem je prikazana izdelava 3D igre v programu Unity. Namen tega dela je načrtovanje in izdelava kompetentne videoigre z integracijo tehnologije veriženja blokov in lastne kriptovalute, ki omogoča tudi integracijo poslovnega modela »igraj in zasluži« oziroma P2E (angl. play-to-earn). Teoretični del je osredotočen predvsem na analizo že obstoječih iger z modelom P2E in drugih uspešnih videoiger, preučevanje tehnologij veriženja blokov, nezamenljivih žetonov in ustvarjanje lastne kriptovalute. Poleg tega je teoretični del namenjen tudi splošnemu pregledu delovnih okolij Blender in Unity ter določenih funkcij, ki bodo potrebne za izdelavo videoigre. V eksperimentalni del je zajet celoten delokrog izdelave videoigre. Opis dela zajema vse od samega razvoja ideje, 3D modeliranja, izdelave tekstur, optimizacije modelov za videoigro in nato še celoten postopek izdelave igre v programskem okolju Unity. Zaradi zastavljenega modela igre je bila poleg izdelave igre potrebna tudi integracija kriptovalute, delujoč ekosistem za kupovanje in prodajanje nezamenljivih žetonov ter optimizacija celotne igre za igranje v brskalniku. Na koncu diplomskega dela je analiziran celoten postopek dela, pri čemer so pojasnjeni tudi izzivi, na katere smo naleteli med izdelavo igre.

Language:Slovenian
Keywords:izdelava 3D igre, 3D modeliranje, tehnologija veriženja blokov, kriptovalute, nezamenljivi žetoni, Blender, Unity
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2024
PID:20.500.12556/RUL-160679 This link opens in a new window
Publication date in RUL:03.09.2024
Views:137
Downloads:56
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Secondary language

Language:English
Title:3D game made in Unity
Abstract:
This thesis includes the theoretical framework and examination of existing competitive games on the market, as well as a practical part involving the development of a 3D game in Unity based on the theoretical groundwork. The purpose of this work is the design and creation of a competent video game with integration of blockchain technology and its own cryptocurrency, enabling the integration of the "play-to-earn" or P2E business model. The theoretical part primarily focuses on analyzing existing games with the P2E model and other successful video games, studying blockchain technology, non-fungible tokens, and creating a proprietary cryptocurrency. Additionally, the theoretical part is aimed at providing a general overview of the Blender and Unity work environments and certain functions necessary for game development. The experimental part encompasses the entire process of developing the video game. The work description includes everything from ideation, 3D modeling, texture creation, model optimization for video games, to the entire game development process within the Unity programming environment. Due to the established game model, integration of cryptocurrency was necessary, along with a functional ecosystem for buying and selling non-fungible tokens, and optimization of the entire game for browser-based play. At the conclusion of the thesis, the entire work process is analyzed, including explanations of the challenges encountered during game development.

Keywords:3D game development, 3D modeling, blockchain technology, cryptocurrency, non-fungible tokens, Blender, Unity

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