This thesis includes the theoretical framework and examination of existing competitive games on the market, as well as a practical part involving the development of a 3D game in Unity based on the theoretical groundwork. The purpose of this work is the design and creation of a competent video game with integration of blockchain technology and its own cryptocurrency, enabling the integration of the "play-to-earn" or P2E business model.
The theoretical part primarily focuses on analyzing existing games with the P2E model and other successful video games, studying blockchain technology, non-fungible tokens, and creating a proprietary cryptocurrency. Additionally, the theoretical part is aimed at providing a general overview of the Blender and Unity work environments and certain functions necessary for game development.
The experimental part encompasses the entire process of developing the video game. The work description includes everything from ideation, 3D modeling, texture creation, model optimization for video games, to the entire game development process within the Unity programming environment. Due to the established game model, integration of cryptocurrency was necessary, along with a functional ecosystem for buying and selling non-fungible tokens, and optimization of the entire game for browser-based play.
At the conclusion of the thesis, the entire work process is analyzed, including explanations of the challenges encountered during game development.
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