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Učinki pripovedovanja zgodb na uporabniško izkušnjo v virtualni igri
ID Pregelj, Zala (Author), ID Pesek, Matevž (Mentor) More about this mentor... This link opens in a new window, ID Laure, Maruša (Comentor)

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Abstract
Pripovedovanje zgodb je prepoznano kot učinkovita metoda za povečanje motivacije in angažiranosti igralcev pri igranju digitalnih iger. Skozi zgodbe naj bi igralci občutili globljo in bolj osebno uporabniško izkušnjo, kar lahko ima pozitivne učinke na njihovo zanimanje in vztrajnost pri igranju. Po drugi strani pa je po pregledu relevantne literature moč opaziti, da je bila večina do sedaj izvedenih študij na področju proučevanja učinkov vpeljave zgodb v igre izvedena na otrocih, njihove ugotovitve pa se neutemeljeno aplicirajo na celotno populacijo. Poleg tega so učinki pripovedovanja zgodb premalo raziskani v kontekstu modernih tehnologij, kot sta navidezna in obogatena resničnost, ki že sami po sebi ustvarjata nadpovprečno interaktivno in potopitveno izkušnjo za uporabnika. V tej diplomski nalogi smo raziskovali učinke pripovedovanja zgodb na uporabniško izkušnjo v izobraževalni virtualni igri \textit{Steady the drums!} z vidika mlajših odraslih oseb. Naš cilj je bil proučiti učinke dodatka zgodbe povezane s privlačnostjo igre, uspešnostjo igralcev pri igranju ter z razvojem njihovih ritmičnih sposobnosti. V ta namen smo obstoječo igro nadgradili ter izvedli eksperiment, v katerem smo primerjali dve različici igre – eno z zgodbo in eno brez nje. Rezultati raziskave prispevajo nekatere dokaze, da lahko ima dodatek zgodbe pozitivne učinke na privlačnost igre in uporabniško izkušnjo, vendar smo zaznali tudi možne manj želene učinke na osredotočenost igralcev ter posledično na njihovo uspešnost pri igranju. Kljub temu je pri skupini igralcev, ki so igrali verzijo igre z zgodbo, prišlo do znatnega izboljšanja ritmičnih sposobnosti, kar kaže na potencialne koristi uporabe pripovedovanja zgodb v izobraževalnih igrah za NR. Ta študija prispeva k razumevanju vloge pripovedovanja zgodb na uporabniško izkušnjo v NR in odpira nove možnosti za razvoj učinkovitih in privlačnih izobraževalnih orodij. Ugotovitve raziskave lahko služijo kot osnova za nadaljnje raziskave in razvoj NR iger, ki vključujejo pripovedovanje zgodb kot ključen element za izboljšanje učnih in igralnih izkušenj.

Language:Slovenian
Keywords:navidezna resničnost, pripovedovanje zgodbe, učenje ritma, igra, izobraževalna tehnologija.
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2024
PID:20.500.12556/RUL-160374 This link opens in a new window
COBISS.SI-ID:207653123 This link opens in a new window
Publication date in RUL:27.08.2024
Views:260
Downloads:50
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Secondary language

Language:English
Title:The Impact of Storytelling on User Experience in a Virtual Game
Abstract:
Storytelling is recognized as an effective method for increasing player engagement and motivation in digital games. Through stories, players are expected to experience a deeper and more personal user experience, which can have positive effects on their interest and persistence in playing. However, a review of the relevant literature reveals that most studies on the positive effects of incorporating stories into games have been conducted on children, and their findings are unjustifiably applied to the general population. Additionally, the impact of storytelling is under-researched in the context of modern technologies, such as virtual and augmented reality, which inherently create highly interactive and immersive environments for users. In this thesis, we explored the impact of storytelling on the user experience in the educational virtual game \textit{Steady the drums!} from the perspective of young adults. Our aim was to investigate the effects of the addition of a story related to the game's attractiveness, player's performance, and their development of their rhythmic abilities. To this end, we enhanced the existing game and conducted an experiment comparing two versions of the game – one with a story and one without. The results of the study provide some evidence that the addition of a story can have positive effects on the attractiveness of the game and the user experience, but we detected possible less desirable effects on players'focus, and, consequently, on their performance. Nevertheless, there was a significant improvement in rhythmic skills in the group of players who played the version of the game with a story, indicating the potential benefits of using storytelling in educational games for VR. This study contributes to understanding of the role of storytelling on the user experience in NR and opens new possibilities for developing effective and engaging educational tools. The findings of the research can serve as a basis for further studies and the development of NR games that include storytelling as a key element to enhance learning and gaming experiences.

Keywords:virtual reality, storytelling, rhythm training, game, educational technology

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