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Izdelava in uporaba senčilnikov v sodobni računalniški grafiki : diplomsko delo
ID
Huč, Aleks
(
Author
),
ID
Marolt, Matija
(
Mentor
)
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Language:
Slovenian
Keywords:
računalniška grafika
,
grafična kartica
,
grafični cevovod
,
senčilnik
,
OpenGL
,
OpenGL Shading Language
,
Lightweight Java Game Library
,
Java
,
računalniške igre
,
teselacija
,
meglenje scene
,
sistem delcev
,
Phongom model osvetljevanja
,
mapiranje senc
,
računalništvo
,
računalništvo in informatika
,
univerzitetni študij
,
diplomske naloge
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FRI - Faculty of Computer and Information Science
Place of publishing:
Ljubljana
Publisher:
A. Huč
Year:
2012
Number of pages:
87 str.
PID:
20.500.12556/RUL-157413
UDC:
004.92(043.2)
COBISS.SI-ID:
9487188
Publication date in RUL:
26.05.2024
Views:
251
Downloads:
28
Metadata:
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Secondary language
Language:
English
Title:
Making and using shaders in modern computer graphics
Keywords:
computer graphics
,
graphics card
,
graphics pipeline
,
shader
,
OpenGL
,
OpenGL Shading Language
,
Lightweight Java Game Library
,
Java
,
computer games
,
tessellation
,
scene blurring
,
particle system
,
Phongom lighting
,
shadow mapping
,
computer science
,
computer and information science
,
diploma
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