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Grafično oblikovanje igralnih kart za spoznavanje delov črk
ID Žižmond, Galja (Author), ID Pušnik, Nace (Mentor) More about this mentor... This link opens in a new window

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Abstract
V magistrskem delu smo na osnovi raziskave načrtovali in oblikovali oziroma izdelali set igralnih kart. Set igralnih kart izpostavlja potencial približanja izbrane tematike igralcem, in sicer spoznavanje z deli črk, iz stroke tipografije. Igralne karte omogočajo igranje dveh iger – Osel in Črni Peter. Obe igri imata preprosta pravila in sta primerni za igranje v večjem generacijskem obsegu. V teoretičnem delu smo se osredotočili na družabne igre na splošno in njihov zgodovinski razvoj ter vrste. Dotaknili smo se tudi vpliva družabnih iger na človeka. Nadaljevali smo s podrobnejšim pregledom iger s kartami, kjer smo zajeli tudi razvoj igralnih kart. Raziskali smo igri Osel in Črni Peter, nakar smo nadaljevali z raziskovanjem družabnih iger s poučno vsebino. V tem delu je bila zajeta tako zgodovina izobraževalnih iger kot tudi grafično oblikovanje le-teh. Dotaknili smo se tudi stroke tipografije, kjer smo pričeli z zgodovinskim razvojem pisave in nadaljevali s pregledom delov črk. V eksperimentalnem delu smo se s pomočjo analize primerov dobre prakse oblikovanja iger s poučno vsebino seznanili z nasveti za funkcionalno oblikovanje in smernicami sodobnega oblikovanja. Na podlagi te analize smo nadaljevali z oblikovanjem igralnih kart, kjer smo izbrali barvno lestvico in pisavo, izdelali simboleter izbrali motive. Te komponente smo sprva umestili v igralne karte, nato pa smo oblikovanje prenesli še na navodila in embalažo. Na koncu smo opravili še anketo o ustreznosti produkta.

Language:Slovenian
Keywords:Črni Peter, deli črk, igralne karte, Osel, tipografija
Work type:Master's thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2023
PID:20.500.12556/RUL-153047 This link opens in a new window
Publication date in RUL:15.12.2023
Views:756
Downloads:112
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Secondary language

Language:English
Title:Graphic design of playing cards for learning letter parts
Abstract:
In the master's thesis, we planned and designed or produced a set of playing cards based on the research. The set of playing cards highlights the potential of approaching the chosen topic to the players, namely getting to know the parts of letters, from the profession of typography. Playing cards allow you to play two games - Donkey and Black Peter. Both games have simple rules and are suitable for playing on a larger generational scale. In the theoretical part, we focused on social games in general and their historical development and types. We also touched on the influence of social games on humans. We continued with a more detailed review of card games, covering the development of the playing cards themselves. We explored the games Donkey and Black Peter, after which we continued to explore board games with educational content. This part covered both the history of educational games, as well as their graphic design. We also touched on the profession of typography, where we started with the historical development of the font and continued with an examination of the part of the letters. In the experimental part, with the help of the analysis of examples of good practice in the design of games with educational content, we learned about tips for functional design and the guidelines of modern design. Based on this analysis, we continued with the design of playing cards, where we initially chose the color scale and typography, created symbols, and selected motifs. These elements were initially placed in the playing cards, and then we transferred the design to the instructions and packaging. At the end, we conducted a survey about the product's suitability.

Keywords:Black Peter, parts of the letters, playing cards, Donkey, typography

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