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Povezovanje grafike in animacije s pomočjo obogatene resničnosti
ID Klepec, Maja (Author), ID Stančič, Zora (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu raziskujem možne načine povezave grafike in animacije. Pomagam si s tehnologijo obogatene resničnosti, ki združuje virtualni svet z resničnim. Pojme razložim in pregledam njihov razvoj skozi zgodovino. Raziskujem razmerja, kot so tradicionalno in sodobno, statično in gibajoče ter navidezno in materialno. Umetniška dela, ki pri tem nastanejo, so eksperimentalne narave. Sestavljena so iz materialnega dela (grafika) in virtualnega dela (animacija). Pri tem se navezujem na umetnike, ki so se že ukvarjali s podobnimi koncepti. Zanimajo me težave, ki se bodo pojavile pri poskusu združevanja grafike in animacije. Za nastajanje diplomskega dela uporabljam grafične tehnike visokega tiska in računalniških programov, ki omogočajo animiranje, kot sta Adobe After Effects in Krita, ter program za obogateno resničnost EyeJack.

Language:Slovenian
Keywords:slikarstvo, grafika, animacija, obogatena resničnost, lesorez, povezovanje, virtualnost, diplomska naloga
Work type:Bachelor thesis/paper
Organization:ALUO - Academy of Fine Arts and Design
Year:2023
PID:20.500.12556/RUL-150056 This link opens in a new window
Publication date in RUL:13.09.2023
Views:416
Downloads:98
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Secondary language

Language:English
Title:Combining printmaking and animation with the help of augmented reality
Abstract:
In my diploma thesis I research possible ways of combining printmaking and animation. I help myself with augmented reality technology, which combines the virtual world with the real one. I explain these concepts and review their development throughout their history. I research relationships such as traditional and contemporary, static and dynamic, or virtual and material. The resulting artworks are of experimental nature. They are made of two parts; material (print) and virtual (animation). I refer to artists who have already explored similar concepts. I am interested in the problems that will arise as I try to combine printmaking and animation. For creating my thesis, I use the technique of relief-printing and computer programs that enable animation, such as Adobe After Effects and Krita. I also use the augmented reality program EyeJack.

Keywords:painting, printmaking, animation, augmented reality, woodcut, combining, virtual, BA thesis

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