The thesis presents the process of designing and creating of an escape board game. The objectives of our study included researching the market of current escape game providers, defining our own opinion, and establishing game guidelines based on the conducted analysis, as well as designing and collecting ideas, and creating a game prototype.
In the theoretical part we introduced escape rooms, their evolution through history and the way they operate. It then describes some essential board games throughout history that have made an impact on game development even today, including the design of escape games. Following that, we described the principles of design thinking techniques, which are crucial for game development, as well as any product.
Next is the experimental part, where we first conducted research on 10 escape games. Based on this, guidelines were obtained, to which we added our own opinions and judgments for game creation. Further on, we describe the development of our board game, including the selection of theme, materials, and chosen preparation and production methods. Here we included descriptions of creating a 3D model, designing puzzles and challenges, creating prototype component drawings and the testing process. Then we presented the prototype, including its visual appearance with constituent elements, as well as the gameplay itself. Finally, we conducted testing and followed it with a brief interview with the participants.
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