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Kratka klasična 2D animacija
ID Pšeničnik, Rebeka (Author), ID Iskra, Andrej (Mentor) More about this mentor... This link opens in a new window

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Abstract
Namen diplomske naloge je bil izdelati kratko klasično 2D animacijo po lastni ideji in to tudi prenesti v končni izdelek. Med postopkom izdelave smo raziskovali različne tehnike, katere se uporabijo za izdelavo končne animacije. Naloga je razdeljena na teoretičen in eksperimentalni del. V teoretičnem delu diplomske naloge je na kratko opisana zgodovina animacije in katere prelomnice so močno vplivale na celotno industrijo s tega področja, ter načela animacije in njene različne tehnike. V eksperimentalnem delu je opisan postopek izdelave animacije od začetne ideje do končnega izdelka. Opisani so postopki dela ilustriranja ozadij in likov ter postopki animiranja. Na kratko je predstavljeno tudi katere programe (Adobe Photoshop, Illustrator, Animate, After Effects ter Premier Pro) in grafične tablice smo uporabili za izdelavo končne animacije. Rezultat diplomske naloge je kratka 2D animacija, kjer je glavni lik narisan po klasični tehniki, risanja sličice za sličico. Pri animiranju junakov smo se drţali animacijskih načel, največkrat pa smo uporabili načela stiskanja in raztezanja, pretiravanja ter lokov.

Language:Slovenian
Keywords:kratka klasična 2D animacija, ilustriranje, ustvarjanje likov, animiranje, od sličice do sličice
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2023
PID:20.500.12556/RUL-149676 This link opens in a new window
Publication date in RUL:08.09.2023
Views:659
Downloads:64
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Secondary language

Language:English
Title:Short classic 2D animation
Abstract:
The aim of the thesis is to create a short classic 2D animation based on our own idea and to transfer it into the final product. During the production process, various techniques are explored that are used to complete the final animation. The task is divided into a theoretical and an experimental part. In the theoretical part of the thesis, the history of animation is briefly described and which turning points had a strong impact on the entire industry, as well as the principles of animation and various animation techniques. The experimental part describes the animation production process from the initial idea to the final product. The work procedures of illustrating backgrounds and characters, as well as animation procedures, are described. It is also briefly presented which program (Adobe Photoshop, Illustrator, Animate, After Effects and Premier Pro) and graphics tablets were used to complete the final animation. The result of the diploma thesis is a short 2D animation, where the main character is drawn according to the classic technique of drawing frame by frame. When animating, we followed the principles of animation, but most of the time we used the principles of compression and stretching, exaggeration and arcs.

Keywords:short classic 2D animation, illustration, character creation, animation, frame by frame

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