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Algoritmi za super-resolucijo v 3D grafiki
ID
Pristavnik Vrešnjak, Matic
(
Author
),
ID
Klemenc, Bojan
(
Mentor
)
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Abstract
Zaradi naraščanja resolucije zaslonov je postala uporaba algoritmov za super-resolucijo bistveno bolj pogosta. Z uporabo algoritmov dosežemo hitrejšeizrisovanje slik. Prav tako algoritmi za super-resolucijo omogočijo razširjanje slike iz manjše resolucije v večjo. Algoritmi lahko delujejo samo z eno ali več slikami. Danes se večinoma uporabljajo nevronske mreže.Ker so se za uporabo v 3D grafiki pojavili novi algoritmi za super-resolucijo in ker o njih ni objavljeno veliko performančnih podatkov, sem opravil analizo algoritmov in jih primerjal. Slike za analizo sem pridobil z Unity. Za analizo sem uporabil naslednje metode: PSNR, SSIM, MSE in BRISQUE. Bolj podrobno analizo sem uporabil razlike slik, ki jih algoritem izračuna glede na referenčno sliko v visoki resoluciji. Za vsak posamezni algoritem sem opisal njegovo delovanje in prednosti ter slabosti. Za zaključek sem primerjal rezultate med posameznimi algoritmi in jih poskušal kategorizirati.
Language:
Slovenian
Keywords:
super-resolucija
,
3D grafika
,
upodabljanje
,
nevronske mreže
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FRI - Faculty of Computer and Information Science
Year:
2023
PID:
20.500.12556/RUL-149490
COBISS.SI-ID:
163736835
Publication date in RUL:
07.09.2023
Views:
723
Downloads:
76
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PRISTAVNIK VREŠNJAK, Matic, 2023,
Algoritmi za super-resolucijo v 3D grafiki
[online]. Bachelor’s thesis. [Accessed 30 March 2025]. Retrieved from: https://repozitorij.uni-lj.si/IzpisGradiva.php?lang=eng&id=149490
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Language:
English
Title:
Algorithms for super-resolution in 3D graphics
Abstract:
Due to the increasing resolution of displays, the use of algorithms for super-resolution has become significantly more common. By employing these algorithms, faster image rendering can be achieved. Additionally, super-resolution algorithms enable the upscaling of images from lower to higher resolutions. These algorithms can operate on a single image or multiple images. Today, neural networks are predominantly used for this purpose. As new algorithms for super-resolution have emerged in 3D graphics, and there is limited performance data about them, I conducted an analysis and compared them. I obtained images for analysis using Unity. For the analysis, I employed the following methods: PSNR, SSIM, MSE and BRISQUE. To examine details, I calculated difference images using the baseline reference full resolution image. For each individual algorithm, I described its functioning, strengths, and weaknesses. In conclusion, I compared the results among the various algorithms and attempted to categorize them.
Keywords:
super-resolution
,
3D graphics
,
rendering
,
neural networks
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