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Avtomatično beleženje šahovskih potez
ID POŽAR, NIK (Author), ID Tuma, Tadej (Mentor) More about this mentor... This link opens in a new window

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Abstract
V tem diplomskem delu je opisan postopek zasnove, načrtovanja ter izdelave strojne (hardware) in programske (software) opreme za vgrajeni sistem, ki igro šaha na leseni šahovnici z lesenimi figurami avtomatsko beleži. Predelal sem klasično leseno šahovnico z lesenimi figurami in pod vsako polje vgradil senzor, ki lahko zazna prisotnost magnetnega polja, katerega oddaja permanentni magnet vgrajen v figuro. S pomočjo programske opreme sem krmilil in bral senzorje (multiplex) ter spremljal premike figur in jih zapisal v algebraični zapis šahovske igre. Končni izdelek je šahovnica z dodano strojno opremo: senzorji, kabelske povezave do mikrokrmilnika s periferijo. Programska oprema skrbi za krmiljenje in branje senzorjev ter obdelavo teh podatkov v PGN format zapisa igre šaha.

Language:Slovenian
Keywords:Algebraična notacija, hall efekt, multiplex, vgrajeni sistem
Work type:Bachelor thesis/paper
Organization:FE - Faculty of Electrical Engineering
Year:2023
PID:20.500.12556/RUL-147395 This link opens in a new window
COBISS.SI-ID:158214915 This link opens in a new window
Publication date in RUL:04.07.2023
Views:277
Downloads:45
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Secondary language

Language:English
Title:Automated Chess Annotation
Abstract:
This work addresses planning, designing, and building a system embedded into wooden chessboard and wooden chess pieces that is able to detect the movement of pieces and store game of chess in algebraic annotation style. For detecting and tracking the location of each chess piece on the chessboard I mounted a linear hall effect sensor under the center of each chess field and a permanent magnet in each chess piece. Sensors are able to detect if a chess piece is above them or not. Sensors are connected to analog ports of the microcontroller Arduino Mega 2560 via a multiplex system to reduce the number of analog ports needed from 64 to 8. Microcontroller gathers data from sensors and processes this data to get information about chess piece movement. Microcontroller then transforms information about the movement of chess pieces into algebraic chess annotation and stores it.

Keywords:Algebraic annotation, hall effect, multiplex, embedded system

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