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Uporaba obogatene resničnosti pri pozicioniranju izdelkov in komponent v kontroliranem fizičnem prostoru
ID Gomilšek, Klemen (Author), ID Vukašinović, Nikola (Mentor) More about this mentor... This link opens in a new window

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Abstract
V strojništvu se navodila za proizvodnjo, sestavljanje ali zlaganje večinoma še vedno podajajo z 2D-tehnično dokumentacijo. 3D-modelirniki so nam omogočili razvoj zahtevnejših in kompleksnejših izdelkov v krajšem razvojnem času. Po drugi strani faze izdelave, uporabe in vzdrževanja izdelkov še vedno precej temeljijo na 2D-dokumentaciji, čeprav se je z razvojem pametnih očal povečala priljubljenost obogatene resničnosti v industriji. V nalogi smo raziskali obstoječa orodja, ki bi jih lahko uporabili za prenos 3D-modelov v obogateno resničnost. Podprte datotečne zapise smo primerjali glede na količino informacij (geometrija, izgled, scena), ki jih prenesemo, in ugotovili, da je najboljši zapis .fbx in takoj za njim .obj. Ugotovili smo, da s pomočjo markerjev natančneje pozicioniramo svoje modele. S pomočjo spletne platforme Vuforia smo preizkusili tri različne oznake. Oznake so bile ocenjene glede na njihove značilnosti, kot so kontrast, ponovljivost vzorcev, zapis in bogatost značilk.

Language:Slovenian
Keywords:obogatena resničnost, .fbx, Unity3D, Vuforia, marker, CAD
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FS - Faculty of Mechanical Engineering
Place of publishing:Ljubljana
Publisher:[K. Gomilšek]
Year:2023
Number of pages:XX, 75 str.
PID:20.500.12556/RUL-147181 This link opens in a new window
UDC:658.5:004.896:007.52(043.2)
COBISS.SI-ID:156983811 This link opens in a new window
Publication date in RUL:24.06.2023
Views:417
Downloads:99
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Secondary language

Language:English
Title:Using augmented reality for positioning of products and components in controlled physical space
Abstract:
In mechanical engineering, instructions for manufacturing, assembly or stacking are still mostly given in 2D technical documentation. 3D modellers have enabled us to develop more complex and sophisticated products in a shorter development time. On the other hand, the manufacturing, use and maintenance phases of products are still very much based on 2D documentation, although the development of smart glasses has increased the popularity of augmented reality in industry. In this thesis, we investigated existing tools that could be used to transfer 3D models into augmented reality. We compared the supported file notations in terms of the amount of information (geometry, appearance, scene) to be transferred and found that the best notation is .fbx, followed by .obj. We have found that markers help us to position our models more accurately. Using the Vuforia web platform we tested 3 different markers. We evaluated the markers according to their characteristics such as contrast, pattern reproducibility, notation and feature richness.

Keywords:augmented reality, .fbx, Unity3D, Vuforia, marker, CAD

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