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Igrifikacija pri poučevanju španščine kot tujega jezika pri starejših odraslih
ID Hudournik, Klara (Author), ID Šifrar Kalan, Marjana (Mentor) More about this mentor... This link opens in a new window, ID Ličen, Nives (Mentor) More about this mentor... This link opens in a new window

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Abstract
Magistrsko delo skuša osvetliti uporabo metode igrifikacije pri poučevanju španščine kot tujega jezika pri starejših odraslih. Izhodišče dela predstavljta koncepta dolgožive družbe in vseživljenjskega učenja. Zavedanje, da je naša družba starajoča se družba in da je ob vse večjem razvoju izobraževanja starejših tudi vse več povpraševanja po tečajih tujih jezikov za starejše odrasle, vodi v raziskavo značilnosti izobraževanja starejših. Na drugi strani izhajamo iz sodobnega trenda uveljavljanja metode igrifikacije v izobraževanju, med drugim tudi na področju poučevanja tujih jezikov. Raziskava prikazuje mnenje starejših odraslih o tem, kakšen vpliv ima vpeljava igrifikacije v poučevanje španščine na njihovo učenje španščine. Osredotoči se tudi na njihovo dojemanje v igrifikaciji uporabljenih elementov in opredeli, kateri elementi so primerni za starejše odrasle. Ker ima pri vključitvi igrifikacije v poučevanje španščine pomembno vlogo učitelj – mentor, skuša raziskava opredeliti tudi njegovo vlogo pri vpeljavi igrifikacije in izpostaviti izzive ali ovire, s katerimi se pri tem lahko srečuje. Empirični del predstavlja izsledke kvalitativne raziskave, izvedene med udeleženci začetnih in nadaljevalnih tečajev španščine v Centru aktivnosti Fužine in Javnem zavodu Cene Štupar v Ljubljani v študijskem letu 2022/2023. V raziskavo so bili vključeni starejši študenti ter učitelji tujih jezikov, ki poučujejo na tečajih za starejše odrasle. Rezultati so pokazali, da so tako udeleženci kot učitelji prepoznavali večinoma le pozitivne vplive igrifikacije, glavni učinek pa je bil povečanje motivacije. Nekatere elemente igrifikacije (npr. povratne informacije, stopnje, sodelovanje, časovno omejitev, odnos z ljudmi, napredovanje, izzive) so udeleženci opredelili kot primerne, druge (npr. avatar, lestvico, točke, tekmovanje, značke, izpadanje) kot manj primerne za starejše odrasle. Odgovori učiteljev kažejo, da imajo učitelji pomembno vlogo pred, med in po vpeljavi igrifikacije v poučevanje in se pri tem soočajo z izzivi, vezanimi na značilnosti učenja starejših, ustvarjanje igrifikacije, digitalne kompetence starejših in opremo za izvajanje digitalne oblike igrifikacije.

Language:Slovenian
Keywords:igrifikacija, starejši odrasli, geragogika, poučevanje španščine, motivacija, igra
Work type:Master's thesis/paper
Organization:FF - Faculty of Arts
Year:2023
PID:20.500.12556/RUL-145230 This link opens in a new window
Publication date in RUL:13.04.2023
Views:343
Downloads:160
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Secondary language

Language:English
Title:Gamification in Teaching Spanish as a Foreign Language to Older Adults
Abstract:
This master thesis aims to shed light on the use of the gamification method in teaching Spanish as a foreign language to older adults. The starting points of the work are concepts of a long life society and lifelong learning. The awareness that our society is an ageing society and that with the increasing development of the education for elderly people, there is also a growing demand for foreign language courses for older adults, leads to a study on the characteristics of education for older people. On the other hand, we are also following the current trend of the use of gamification in education, including the field of foreign language teaching. The study shows the opinion of older adults on the impact of the introduction of gamification in the teaching of Spanish on their learning of Spanish. It also focuses on their perception of the elements used in gamification and identifies which elements are suitable for older adults. As the teacher-mentor plays an important role in the integration of gamification in Spanish language teaching, the research also seeks to identify their role in the implementation of gamification and to highlight the challenges or obstacles that they may face in doing so. The empirical part presents the findings of a qualitative research conducted among participants of beginner and advanced Spanish courses at the Fužine Activity Centre and the Cene Štupar Public Institute in Ljubljana in the academic year 2022/2023. The research included older students and foreign language teachers who teach courses for older adults. The results showed that both participants and teachers mostly perceived only positive effects of gamification, the main effect being higher motivation. Some elements of gamification (e.g. feedback, levels, participation, time limits, relationships with people, progression, challenges) were identified by participants as appropriate, while others (e.g. avatar, leaderboard, points, competition, badges, dropout) were considered as less appropriate for older adults. Teachers' responses show that teachers have an important role to play before, during and after the introduction of gamification in teaching, facing challenges related to the characteristics of older people's learning, the creation of gamification, the older people's digital competences and equipment to implement a digital form of gamification.

Keywords:gamification, older adults, geragogy, teaching Spanish, motivation, play

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