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Vpeljevanje igre Pakabo v vrtec : diplomsko delo
ID Benda, Veronika (Author), ID Avsec, Stanislav (Mentor) More about this mentor... This link opens in a new window

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Abstract
Informacijsko komunikacijska tehnologija (v nadaljevanju: IKT) postaja čedalje večji del življenja predšolskih otrok. Tudi če se na vse pretege trudimo to preprečiti, nas je kot družbo v zadnjih letih življenje prisililo, da so tudi naši najmlajši uporabljali telefone, tablice ali celo računalnike, da so lahko ostali vsaj malo v stiku s prijatelji. Ker pa tudi v vrtcu skrbimo za otrokov celosten razvoj, tega področja ne moremo več zanemarjati. Otroci se morajo na kvaliteten in njim prilagojen način spoznati z računalniškim svetom. V diplomskem delu smo v začetku opisali kako se razvija otrokova igra, kaj vse nanjo vpliva in kdaj ter kako se pojavi razumevanje didaktičnih iger. Podrobneje smo razčlenili kako poteka razvoj motoričnih sposobnosti otroka od grobe do fine motorike, nazadnje pa tudi razvoj grafomotorike. Otroci se že v vrtcu se otroci srečujejo z uporabo IKT, zato smo se odločili, da izbrano računalniško igro Pakabo predstavimo v vrtcu Šentvid. V empiričnem delu smo predstavili rezultate odziva otrok na samo igro, njihovo rokovanje z njo in nazadnje njihove uspehe. V treh starostnih skupinah smo igro uspešno preizkusili, nato pa so vsi otroci dobili delovne liste z različnimi grafomotoričnimi nalogami, ki smo jih analizirali glede na starost otrok. Njihove vzgojitelje in starše pa smo s kratkim anketnim vprašalnikom povprašali po njihovem mnenju o vpeljevanju tovrstnih iger v vrtec, ter dobili različna mnenja. Večina se je strinjala, da morajo biti tovrstne igre omejene in v uporabi le, če imajo tudi kakšen drug višji cilj, kar je v skladu s strokovno literaturo, v kateri lahko zasledimo, da računalniška igra ne sme biti namenjena zgolj krajšanju časa.

Language:Slovenian
Keywords:Informacijsko komunikacijska tehnologija, Pakabo, igra predšolskega otroka, grafomotorika
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:PEF - Faculty of Education
Place of publishing:Ljubljana
Publisher:[V. Benda]
Year:2023
Number of pages:1 spletni vir (1 datoteka PDF (V, 37, V str.))
PID:20.500.12556/RUL-145068 This link opens in a new window
UDC:004:373.2(043.2)
COBISS.SI-ID:147507715 This link opens in a new window
Publication date in RUL:02.04.2023
Views:596
Downloads:37
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Secondary language

Language:English
Title:Introducing the Pakabo Game into Kindergarten
Abstract:
Information and Communication Technology (ICT) is becoming an increasingly important part of pre-school children's lives. Despite our best efforts to prevent it, life has recently forced us to let even our youngest children use phones, tablets or even computers to keep in touch with their friends. However, since we also encourage development of the child in kindergarten, this area should no longer be neglected. Children need to be introduced to the world of computers in adjusted and personalised way. In the beginning of the diploma work we described the development of children's play, what influences it, when and how their understanding of didactic games emerges. We have concluded a deep analysis of the development of the child's motor characteristics which includes both gross and fine motor skills and, finally, graphomotor skills. In kindergarten, children also experience the use of ICT, which is why we decided to present our computer game Pakabo in the Šentvid kindergarten. The empirical part presents the results of the children's reaction to the game, their ability to handle it and, of course, their success. We successfully tested the game in three age groups. At the end, all the children were given a worksheet covering the graphomotor tasks. The results were analysed according to the children’s age. Finally, the questionnaires were given to the teachers and parents, asking their opinion on introducing this type of games in kindergarten. We received very different opinions from both educators and parents. The majority agreed that such play should be limited and only available if it has another higher goal. As stated in the literature, a computer game should not be merely a pass time activity.

Keywords:Information communication technology, Pakabo, preschool child play, graphomotor

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