Pixel Art is a form of digital art based on the representation of recognisable elements with a limited colour palette and the use of a grid consisting of pixel-sized fields. It is one of the earlier forms of 2D computer graphics and is based on the principle of working with the limitations of older computer units and CRT monitors. Today, Pixel Art is growing in popularity due to its retro aesthetic and nostalgia factor, as well as the fact that it is a graphically undemanding way of developing videogames. Pixel Art is often equated with the pixelation of images that results from low resolution due to downsizing. However, this is wrong – Pixel Art is an independent form of digital art that requires a considerable amount of time and work and for which certain criteria must be met.
This thesis deals with Pixel Art, bit-graphic pixelation and the distinction between the terms. The theoretical part explains the basics of computer graphics, digital art and Pixel Art style. It also covers the historical development of computer graphics, as it is directly related to today’s Pixel Art illustration. In the experimental part, Pixel Art style illustrations and imitated Pixel Art graphics were created. The results were compared and evaluated.
The thesis investigation revealed that there is indeed a noticeable difference between Pixel Art illustrations and Pixel Art imitations, however, the visibility of the dissimilarity varies depending on the image depicted. It was also found that the best approximation to the Pixel Art style was achieved by Nearest Neighbour interpolation.
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