izpis_h1_title_alt

HomeFit: mobilna aplikacija za vadbo doma
ID KRAMAR, MITJA (Author), ID Rupnik, Rok (Mentor) More about this mentor... This link opens in a new window

.pdfPDF - Presentation file, Download (1,87 MB)
MD5: EBA6290DD4D2AF7A5B702F8B40720D7B

Abstract
Pri raziskavi sorodnih mobilnih aplikacij smo opazili dva trenda - kompleksne in preproste aplikacije, katere zaradi pomanjkanja funkcionalnosti uporabniku ne zagotavljajo brezhibne izkušnje. Kompleksne aplikacije s predolgimi ocenjevanji začetnega stanja in preveliko izbiro funkcionalnosti uporabnika postavijo pred klasičen problem prevelike izbire, zaradi česar se težko odloči. Pri razvoju HomeFit smo poskušali doseči zlato sredino, kompleksnost je omejena z avtomatskim določanja težavnosti vadb, vprašalnik pa je hiter in učinkovit. Ubrali smo pristop razvoja igričarske aplikacije z vpeljavo principov nagrajevanja in tekmovanja z uporabniki, česar ni bilo mogoče zaznati pri ostalih aplikacijah. Razvoj aplikacije je potekal v orodju Ionic v integraciji z ogrodjem Angular. Za zagotavljanje realno-časovnih podatkov in avtentikacijo smo poskrbeli s storitvijo Firebase.

Language:Slovenian
Keywords:mobilna aplikacija, vadba doma, Ionic, Firebase, Angular
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2022
PID:20.500.12556/RUL-138836 This link opens in a new window
COBISS.SI-ID:119844355 This link opens in a new window
Publication date in RUL:22.08.2022
Views:529
Downloads:84
Metadata:XML RDF-CHPDL DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:HomeFit: Mobile Application for Home Workout
Abstract:
In the research of related mobile applications, we observed two trends - complex and simple applications, which lack functionalities and therefore does not provide smooth user experience. Complex ones with too long assessment of fitness level and too much choice of functionality, put user ahead of classic issue of too much choice and then has difficulties deciding. When developing HomeFit we seeked golden mean, complexity is limited with automatic determining the difficulty of exercises, and fast and effective questionnaire. We have taken approach to development of gaming applications by using principles of rewarding and competing with other users, which we did not detect in other applications. We developed application in Ionic tool, in integration with Angular framework. To ensure real time data and authentication, we used Firebase.

Keywords:mobile application, home workout, Ionic, Firebase, Angular

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back