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Zagotavljanje izvirnosti pri izdelavi grafičnih junakov
ID
Cajnkar, Tina
(
Author
),
ID
Javoršek, Dejana
(
Mentor
)
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,
ID
Starešinič, Marica
(
Comentor
)
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Abstract
V sodobnem času je okolje grafičnih oblikovalcev nasičeno z informacijami in različnimi primerki del s podobno tematiko, stilom, namenom. Pomembno se je zavedati, kaj in v kakšni meri lahko vzamemo za inspiracijo, da v ključni situaciji ne bi prišli do kršenja avtorskih pravic. Namen diplomske naloge je bil določiti parametre, ki nam povedo, ali je naše delo pri oblikovanju grafičnih junakov v zadostni meri izvirno, in ugotoviti, ali obstajajo verodostojne metode in/ali programi, ki bi nam pomagali nepristransko določiti mero izvirnosti pri našem delu. Podatki so bili zbrani skozi podrobno analizo metode izdelave grafičnega junaka. Uporabili smo anketo, s katero smo ocenjevali vizualno oceno pri podobnosti med dvema junakoma in programsko opremo, ki računalniško določa številsko mero identičnih elementov med dvema grafikama. Opravili smo tudi intervjuje s podjetji, ki se ukvarjajo z izdelavo grafičnih junakov, in jim zastavili vprašanje, kako se soočajo s problematiko intelektualne lastnine. Raziskave so pokazale, da je iskanje inspiracije ključno pri izdelavi grafičnih junakov, najpogosteje se je poslužujemo pred začetkom procesa izdelave. Na področju grafičnega oblikovanja so močno zastopane avtorske pravice, ki pa zakonske meje podobnosti med dvema likoma ne zagotavljajo. Prav tako je preoblikovanje že videnega pogosto in sprejemljivo v oblikovalskih vodah. Nadalje je podobnost težko enolično določiti. Vendar vizualna ocena in programska oprema pod določenimi pogoji lahko zagotovita uporabne usmeritve za dokazovanje podobnosti. Na tej točki priporočamo, da se posameznik sam zaveda pomena avtorskih pravic in v poštenem odnosu do sooblikovalcev zagotovi izvirnost svojih del. Hkrati pa se zaveda, da podobnosti med deli različnih avtorjev v oblikovalskem svetu same po sebi niso kršitev avtorskih pravic. Tako velika kot mala podjetja prevzemajo smernice svojega časa in s tem zagotavljajo všečnost svojih izdelkov med širšo množico.
Language:
Slovenian
Keywords:
grafični junak
,
avtorske pravice
,
vizualne ocena
,
smernice
Work type:
Bachelor thesis/paper
Organization:
NTF - Faculty of Natural Sciences and Engineering
Year:
2022
PID:
20.500.12556/RUL-137451
Publication date in RUL:
17.06.2022
Views:
770
Downloads:
62
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CAJNKAR, Tina, 2022,
Zagotavljanje izvirnosti pri izdelavi grafičnih junakov
[online]. Bachelor’s thesis. [Accessed 26 April 2025]. Retrieved from: https://repozitorij.uni-lj.si/IzpisGradiva.php?lang=eng&id=137451
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Language:
English
Title:
Ensuring the intellectual independence in creation of fictional characters
Abstract:
In modern times the working environment of designers is flooded with information and various designs that often carry similar theme, technique, or purpose. With that said it is important to be aware of what and to what extent we can seize for inspiration so that in crucial situations we do not breach copyrights of viewed material. The purpose of this diploma thesis is to determinate parameters which determine whether our fictional character is intellectually independent. And furthermore, present credible methods and/or programs, that would impartially provide an assessment on quantity of originality in our work. Research data has been collected through a detailed analysis of designing an original fictional character. We used a survey, in which the participants visually assessed similarity between two characters. And later tested program equipment, that calculates numbers of identical parts in two graphics. Additionally, a series of interviews with graphic companies was made, where we collected their experience on the problem of intellectual property. The research has shown that searching for inspiration is crucial when designing new graphic character. The most appropriate time for searching is before the start of design process. Graphic design is closely connected with copyrights, but similarity limit for two graphics does not exist. Furthermore, making new interpretations of something already seen is common practice in design world. From our research we can also conclude that assessing similarity is a process that we cannot uniformly determinate, but visual assessment and certain program equipment under defined circumstances can give us a nod in the right direction. Based on this research we still recommend that designers stay aware of copyrights and respect each other’s work. Furthermore, similarities between work of different authors can occur and are not by default copyright infringement. Big and small design companies are putting to use design guidelines from certain place and time, so they can all obtain same likeness in public.
Keywords:
graphic character
,
copyrights
,
visual assessment
,
guidelines
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