Your browser does not allow JavaScript!
JavaScript is necessary for the proper functioning of this website. Please enable JavaScript or use a modern browser.
Repository of the University of Ljubljana
Open Science Slovenia
Open Science
DiKUL
slv
|
eng
Search
Browse
New in RUL
About RUL
In numbers
Help
Sign in
Details
Skaliranje igre Minecraft z uporabo Kubernetes
ID
MITIČ, MIHA
(
Author
),
ID
Ciglarič, Mojca
(
Mentor
)
More about this mentor...
,
ID
Pančur, Matjaž
(
Comentor
)
PDF - Presentation file,
Download
(340,92 KB)
MD5: 86C39CEFC055058DECC422192D1E19B4
Image galllery
Abstract
Strežniki za igro Minecraft so zaradi narave igre omejeni na glavno nit programa, saj je mnogo opravil potrebno izvajati sinhrono.To preprečuje večje število igralcev v eni igri.V diplomskem delu rešujem ta problem s skaliranjem igre preko uporabe gruče Kubernetes.S tem se problemu učinkovito izognemo, potrebno pa je poudariti, da rešitev ni brez kompromisov.S to rešitvijo vsi igralci niso več povezani v skupen svet, temveč so razdeljeni med več svetov.Rešitev je primerna v situacijah, kjer ta kompromis ne vpliva na kvaliteto doživetja igranja.Cilj rešitve je višje število igralcev povezanih v omrežje, ter s tem boljša izkoriščenost celotnega računalniškega sistema.
Language:
Slovenian
Keywords:
minecraft
,
kubernetes
,
vsebnik
,
skaliranje
,
operater
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FRI - Faculty of Computer and Information Science
Year:
2022
PID:
20.500.12556/RUL-137425
COBISS.SI-ID:
113266179
Publication date in RUL:
16.06.2022
Views:
2172
Downloads:
205
Metadata:
Cite this work
Plain text
BibTeX
EndNote XML
EndNote/Refer
RIS
ABNT
ACM Ref
AMA
APA
Chicago 17th Author-Date
Harvard
IEEE
ISO 690
MLA
Vancouver
:
MITIČ, MIHA, 2022,
Skaliranje igre Minecraft z uporabo Kubernetes
[online]. Bachelor’s thesis. [Accessed 17 March 2025]. Retrieved from: https://repozitorij.uni-lj.si/IzpisGradiva.php?lang=eng&id=137425
Copy citation
Share:
Secondary language
Language:
English
Title:
Scaling Minecraft using Kubernetes
Abstract:
Due to the nature of the game, Minecraft servers are limited to the main thread, as many tasks are required to completed synchronously.This in turn prevents larger number of players on a single server.I attempt to evade the problem by scaling the game using a Kubernetes cluster.With that, the problem can be efficiently avoided, but it is important to mention that the solution is not without compromise.With this solution, players are no longer connected to the same world, but are split among multiple.The solution is applicable in situations where the compromise does not affect the quality of gameplay.The goal of this work is to increase the number of players connected to a unified network of servers and with that taking a higher advantage of system resources.
Keywords:
minecraft
,
kubernetes
,
container
,
scaling
,
operator
Similar documents
Similar works from RUL:
Searching for similar works...
Similar works from other Slovenian collections:
Back