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Razvoj lika in oblikovanje animacije z digitalno ilustracijo
ID Kosmos, Tina (Author), ID Gabrijelčič Tomc, Helena (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu z naslovom Razvoj lika in oblikovanje animacije z digitalno ilustracijo sta predstavljena proces razvoja lika in ozadja preko ročno risane rastrske ilustracije ter opisan celoten postopek oblikovanja digitalno risane klasične animacije. V teoretičnem delu je najprej opredeljena digitalna ilustracija, nato sta predstavljena razvoj lika ter oblikovanje čustvenih stanj z obrazno mimiko in držo. Opisana so gibanja in poze lika. Nato so razložena načela za oblikovanje ozadja. Predstavljeno je področje animacije, kjer so opisani principi ter tehnike klasične animacije. V praktičnem delu je opisan postopek izdelave izdelka, ki se je začel z razvojem lika, čustvenih stanj in zasuka. V tej fazi smo zbrali ideje in preko skic oblikovali več različic lika. Sledilo je oblikovanje ozadja z uporabo obravnavanih načel. Koraki izdelave so vključevali idejne skice in zasnovo, barvanje, dodajanje detajlov, senčenje in svetljenje. Pri izdelavi ilustracij smo uporabljali grafično tablico in programsko orodje Adobe Photoshop, skupaj z njegovimi funkcijami in orodji. V zadnji fazi so skozi animacijo digitalne ilustracije združene v končni izdelek. Postopek izdelave animacije je predstavljen v celoti od osnovnega motiva in snemalne knjige pa do postopka animiranja in postprodukcije. Animacija je izdelana v programu Adobe Photoshop s tehnikami oblikovanja sličice za sličico in brez avtomatiziranja. Končni izdelek je animacija na temo dogodivščin gozdne vile, skozi katero so predstavljene avtorske ročno risane rastrske ilustracije. Prikazane so štiri prigode gozdne vile v štirih letnih časih. Pozimi gozdna vila sreča veverico, pomladi ptico, poleti miš, jeseni medveda. Spremljamo sobivanje gozdne vile z živalmi ter skozi njihovo neverbalno komunikacijo sledimo zgodbi.

Language:Slovenian
Keywords:digitalna ilustracija, razvoj lika, čustvena stanja, ozadje, klasična animacija
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2022
PID:20.500.12556/RUL-136745 This link opens in a new window
Publication date in RUL:19.05.2022
Views:742
Downloads:172
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Secondary language

Language:English
Title:Character design and creating animation with digital illustration
Abstract:
The diploma thesis, Character design and creating animation with digital illustration, introduces the process of character design and background development through hand-drawn raster illustration and describes the entire process of creating digitally-drawn classical animations. The theoretical section defines digital illustrations and presents the development of a character and the formation of emotional states with facial expressions and body posture. The movements and poses of the character are described. The principles for designing the background are then explained. The field of animation is presented, where the principles and techniques of classical animation are described. The practical section describes the process of creating a product, which begins with the development of the character, their emotional states, and rotation. During this phase, we gathered ideas and designed several versions of the character through sketches. We then created a background using the principles discussed. The steps that we followed included creating conceptual sketches and designs, painting, adding details, shading, and lighting. We used a graphics tablet and Adobe Photoshop to create the illustrations using its inbuilt features and tools. Then, in the final stage, digital animations were combined into the final product. The process of making an animation is presented, covering every stage from the basic motif and storyboard to animation and post-production. Animations were created using Adobe Photoshop with frame-by-frame techniques and no automation. The final product was an animation on the theme of forest fairy adventures, where the hand-drawn raster illustrations are presented. Four events in four seasons are shown, as experienced by a forest fairy. In the Winter, the forest fairy meets a squirrel; in the Spring, a bird; in the Summer, a mouse; and in the Autumn, a bear. During the animation, we observe the coexistence of a forest fairy with the woodland animals, and we follow the story through their non-verbal communication.

Keywords:digital illustration, character design, emotional states, background, classical animation

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