izpis_h1_title_alt

Vpliv videoigric z zgodovinsko tematiko na učenje in znanje zgodovine pri srednješolcih : magistrsko delo
ID Furlan, Sara (Author), ID Trškan, Danijela (Mentor) More about this mentor... This link opens in a new window

.pdfPDF - Presentation file, Download (4,03 MB)
MD5: 2F8B667AD73E2F2B9E7E155F28B5BF04

Abstract
Osrednji namen magistrske naloge je ugotoviti, kakšen pomen ima igrifikacija v izobraževanju, katere videoigrice z zgodovinsko tematiko obstajajo ter kakšen vpliv imajo te igrice na znanje in zanimanje za zgodovino pri srednješolcih. Igrifikacija je pojem, ki označuje uporabo pristopov in elementov igre v neigralnem kontekstu. Zgodovinske videoigrice so tiste, ki se začnejo na določeni točki v zgodovini, vsebujejo določene resnične zgodovinske dogodke in se dogajajo v resničnem času in prostoru. Najbolj znane zgodovinske videoigrice so Assassin's Creed, Call of Duty, Total War in Age of Empires. Assassin's Creed je serija zgodovinskih videoigric, v kateri posamezne serije prikazujejo več različnih zgodovinskih obdobij ter prostorov, kjer se te igrice odvijajo. Empirična raziskava med srednješolci je pokazala, da zgodovinske videoigrice vplivajo na znanje, kot tudi na zanimanje za zgodovino pri dijakih. Uporaba igrifikacije v izobraževanju tako učence spodbuja k aktivnejšemu sodelovanju in večji motiviranosti za pouk.

Language:Slovenian
Keywords:zgodovinske videoigrice, igrifikacija, Assassin's Creed, srednja šola
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FF - Faculty of Arts
Place of publishing:Sežana
Publisher:[S. Furlan]
Year:2022
Number of pages:162 str.
PID:20.500.12556/RUL-136549 This link opens in a new window
UDC:37.091.3:93/94
COBISS.SI-ID:107806467 This link opens in a new window
Publication date in RUL:11.05.2022
Views:790
Downloads:145
Metadata:XML DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:The influence of historically-themed video games on learning and knowledge of history in secondary school students
Abstract:
The main purpose of the thesis is to determine the importance of gamification in education, which historically-themed video games exist, and what impact these games have on the knowledge and interest in history among secondary school students. Gamification is a term that describes the incorporation of game approaches and principles in non-game contexts. Historical video games refer to such video games that start at a certain point in history, contain certain real historical events and take place in real-time and space. The most famous historical video games are: Assassin's Creed, Call of Duty, Total War, and Age of Empires. Assassin's Creed is a series of historical videogames in which each game depicts several different historical periods and several different settings in which the games take place. Empirical research among high school students has shown that historical video games affect both students' knowledge and interest in history. The use of gamification in education thus encourages students to participate more actively and be more motivated to learn.

Keywords:historical video games, gamification, Assassin's Creed, high school

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back