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Računalniška kripto umetnost v programskem okolju Blender
ID
Ban Virant, Anže
(
Author
),
ID
Hladnik, Aleš
(
Mentor
)
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,
ID
Gabrijelčič Tomc, Helena
(
Comentor
)
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Abstract
Diplomsko delo z naslovom Računalniška kripto umetnost v programskem okolju Blender predstavlja teoretično podlago tega področja in praktično izvedbo računalniško podprte 3D vizualizacije in objavo te kot nezamenljiv žeton na trgu kripto umetnosti. Namen dela je načrtovati in upodobiti 3D vizualizacijo, predstaviti postopek izdelave 3D vizualizacije ter to delo naknadno objaviti kot nezamenljiv žeton na spletnem trgu kripto umetnosti. Diplomsko delo je razdeljeno na dva dela. V teoretičnem delu je delo osredotočeno predvsem na proučevanje tehnologije veriženja blokov ter uporabo tehnologije za namen ustvarjanja nezamenljivih žetonov in pregled programskega okolja Blender ter procesih izdelave vizualizacije v programu. V eksperimentalnem delu je povzet proces dela in opisan celoten delokrog od začetne do zaključne faze. Predstavljene so vse stopnje dela, ki so se nanašale na načrtovanje umetnosti, uporabljene tehnike dela, vse od zasnove do končne upodobitve in celo objave kripto umetnosti na trg kot nezamenljiv žeton. Predstavljena so programska orodja, ki so bila uporabljena za izvedbo vizualizacije, ter postopki dela, ki so bili potrebni za izdelavo nezamenljivega žetona. Ti koraki so zajemali 3D modeliranje, ustvarjanje materialov in tekstur, postavitev scene ter osvetlitve in končno upodabljanje, po pridobitvi končne upodobitve pa tudi rudarjenje nezamenljivega žetona in objavo tega žetona na spletni tržnici kripto umetnosti OpenSea. Diplomsko delo se zaključi z analizo končne vizualizacije ter razpravo o delu, kjer je predstavljena končna vizualizacija, ki smo jo med procesom ustvarili v programskem okolju Blender. Pojasnjeni so izzivi, na katere smo naleteli v procesu dela, v zaključek pa so vključene sklepne misli ob koncu in navedba motivacije za nadaljnje delo na tem področju in sodelovanje v skupnosti.
Language:
Slovenian
Keywords:
tehnologija veriženja blokov
,
3D računalniška grafika
,
vizualizacija
,
kripto umetnost
,
Blender
,
nezamenljivi žetoni
Work type:
Bachelor thesis/paper
Organization:
NTF - Faculty of Natural Sciences and Engineering
Year:
2022
PID:
20.500.12556/RUL-136259
Publication date in RUL:
21.04.2022
Views:
1698
Downloads:
225
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BAN VIRANT, Anže, 2022,
Računalniška kripto umetnost v programskem okolju Blender
[online]. Bachelor’s thesis. [Accessed 30 March 2025]. Retrieved from: https://repozitorij.uni-lj.si/IzpisGradiva.php?lang=eng&id=136259
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Language:
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Title:
Computer crypto art in blender software environment
Abstract:
This diploma thesis, entitled Computer Crypto Art in Blender Software Environment, presents the theoretical background of the field and the practical implementation of a computer-based 3D visualisation and its publication as a non-fungible token on the crypto art market. The purpose of the work is to design and render a 3D visualisation, present the process of creating it, and to later publish this work as a non-fungible token on the online crypto art market. The thesis is divided into two parts. In the theoretical part, it focuses mainly on the study of blockchain technology and the use of this technology for the purpose of creating non-fungible tokens, as well as the overview of the Blender software environment and the processes of creating visualisations in Blender. The experimental part summarises the process itself and describes the whole workflow from the initial to the final phase. All stages of the work are presented, from the design of the art itself to the techniques used, conception to the final representation, and even the publication of the crypto art on the market as a non-fungible token. The software tools used to carry out the visualisation are presented, as well as the processes required to produce the non-fungible token. These steps included 3D modelling, creating materials and textures, setting up the scene and lighting, and finally rendering, and, once the final rendering was obtained, minting the non-fungible token and publishing it on the online crypto art marketplace OpenSea. The thesis is concluded with an analysis of the final visualisation and a discussion of the work, presenting the final visualisation itself, which was created in Blender. The challenges encountered in the process are explained, and the conclusion includes final thoughts and motivation for further work in the field and community participation.
Keywords:
blockchain technology
,
3D computer graphics
,
visualisation
,
crypto art
,
Blender
,
non-fungible tokens
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