This diploma thesis, entitled Computer Crypto Art in Blender Software Environment, presents the theoretical background of the field and the practical implementation of a computer-based 3D visualisation and its publication as a non-fungible token on the crypto art market. The purpose of the work is to design and render a 3D visualisation, present the process of creating it, and to later publish this work as a non-fungible token on the online crypto art market. The thesis is divided into two parts. In the theoretical part, it focuses mainly on the study of blockchain technology and the use of this technology for the purpose of creating non-fungible tokens, as well as the overview of the Blender software environment and the processes of creating visualisations in Blender. The experimental part summarises the process itself and describes the whole workflow from the initial to the final phase. All stages of the work are presented, from the design of the art itself to the techniques used, conception to the final representation, and even the publication of the crypto art on the market as a non-fungible token. The software tools used to carry out the visualisation are presented, as well as the processes required to produce the non-fungible token. These steps included 3D modelling, creating materials and textures, setting up the scene and lighting, and finally rendering, and, once the final rendering was obtained, minting the non-fungible token and publishing it on the online crypto art marketplace OpenSea.
The thesis is concluded with an analysis of the final visualisation and a discussion of the work, presenting the final visualisation itself, which was created in Blender. The challenges encountered in the process are explained, and the conclusion includes final thoughts and motivation for further work in the field and community participation.
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