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Modeliranje in 3D tisk figure v stilu Funko Pop
ID Novak, Art (Author), ID Muck, Deja (Mentor) More about this mentor... This link opens in a new window

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Abstract
Namen našega diplomskega dela je bil poljuben risani karakter stilsko spremeniti v figuro z veliko glavo, jo zmodelirati, 3D natisniti v dveh tehnologijah, obdelati in primerjati. Tako smo dobili unikatno zbirateljsko figuro, ki je ni mogoče najti na tržišču, a povpraševanje zanjo je. Odločili smo se za stranski karakter iz japonske risane serije Goblin Slayer in ga skicirali v programu Illustrator v stilu najpopularnejših figur velike glave znamke Funko Pop. To so zbirateljske figure iz pop kulture. V teoretičnem delu smo predstavili pomen omenjenih figuric in njihovo izdelavo. Raziskovali smo, koliko se v segmentu izdelave zbirateljskih figur že uporablja 3D-tisk in na kratko predstavili tehnologije, ki se najpogosteje uporabljajo za izdelavo omenjenih figuric. V eksperimentalnem delu smo predstavili materiale in metode, ki smo jih uporabili pri izdelavi figure ter v nadaljevanju opisali postopek modeliranja, pri katerem smo izhajali iz skice. Zmodelirani model smo natisnili z dvema različnima tehnologijama 3D-tiska, in sicer s tehnologijo modeliranja s spajanjem slojev in nato še s stereolitografijo. Na koncu smo primerjali obe izdelani figuri in presodili katera tehnologija je primernejša. V analizo primernosti smo vključili tudi ceno tiska, za vsako od omenjenih tehnologij posebej. Na koncu smo figuri še naknadno obdelali in pobarvali ter dodali plašč. Ocenili smo končni vizualni izgled obeh figur.

Language:Slovenian
Keywords:Blender, 3D-tisk, figura, modeliranje, 3D-kiparjenje, Funko Pop
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2022
PID:20.500.12556/RUL-136215 This link opens in a new window
Publication date in RUL:20.04.2022
Views:781
Downloads:66
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Secondary language

Language:English
Title:Modeling and 3D printing of figures in Funko Pop style
Abstract:
The purpose of our diploma work was to transform cartoon character into a figurine, with a large head, to model it, print it in 3D in two technologies and to process and compare it. We got a unique collector’s figure, that cannot to be found in the market, but there is a demand for it. We opted for a side character from the Japanese cartoon series Goblin Slayer and sketched in Illustrator, in the style of the most popular biggest figurines of big heads, in the Funko Pop style. They art collectible figures from pop culture. In the theoretical part, we presented the production of the mentioned figurines. We researched how many collector figures have already been produced, which already are 3D printed and a short presentation of the technology, that is best for making them. In the experimental part, we presented the materials and the methods used in making the figure and described the modeling procedures that we made from our sketch. The modeled model was printed with two different 3D printing technologies, by merging the layers and then by stereolithography. In the end, we compared ourselves with the manufactured figures in judged, which technology is more appropriate for the task. Then we analyzed our work and we also included price of printing for each of the mentioned work technologies. We subsequently processed and painted the figurines and added a coat. We made a printed coat and evaluated the final visual appearance of this figurine.

Keywords:Blender, 3D printing, figurine, modeling, 3D sculpting, Funko Pop

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