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3D modeliranje in animacija avatarja
ID TANCOŠ, NINA (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

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Abstract
Diplomsko delo opisuje potek 3D modeliranja ter uporabo pridobljenih informacij in znanj na poljubnem modelu, ki ga bo mogoče animirati. Za uspešno izdelavo je najprej potrebno pridobiti izkušnje na področju modeliranja z opravljanjem preprostejših nalog in postopno nadgradnjo na zahtevnejše naloge in izzive. Problem animiranja našega modela je rešljiv z opremo, ki je prosto dostopna tudi neprofesionalnim uporabnikom. Končni rezultat projekta bo animiran 3D model, ki bo imel primerne teksture in se bo nanj lahko preneslo gibanje, ki ga zajamemo z MoCap tehnologijo. Poskusili se bomo izogniti pogostim težavam, kot je npr. prekrivanje telesa modela in njegovih oblačil (ang. clipping). Opis procesa modeliranja, teksturiranja in animiranja modela lahko služi kot smernica drugim začetnikom na tem področju.

Language:Slovenian
Keywords:animacija, 3D modeliranje, zajem gibanja
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2021
PID:20.500.12556/RUL-131459 This link opens in a new window
COBISS.SI-ID:79707907 This link opens in a new window
Publication date in RUL:27.09.2021
Views:1468
Downloads:174
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Secondary language

Language:English
Title:3D modelling and animation of an avatar
Abstract:
This paper describes the process of researching various approaches to 3D modeling and applying the acquired knowledge on a 3D model of choice, which we will be able to animate. To achieve success we will first need to sift through the necessary materials and get the appropriate skills by doing basic, simple tasks and slowly building up from there. The problem of animating this model using motion capture is already much easier due to the fact that we will be using easily accessible applications and/or technology that even non-professional users can work with. The end result of this diploma thesis will be an animatable 3D model complete with appropriate textures, whose animation will be generated by retargetting motion from MoCap data. We will take into account various workarounds to avoid problems such as clipping, accurate behavior/physics of clothes and hair etc. The process of creating, texturing and animating said model from scratch with very limited prior experience should serve as a guideline to other beginner 3D artists that wish to take on similar tasks and challenges.

Keywords:animation, 3D modelling, motion capture

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