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Identiteta pri igranju modernih namiznih iger vlog: Dungeons & Dragons
ID Mugerli, Blaž (Author), ID Muršič, Rajko (Mentor) More about this mentor... This link opens in a new window

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Abstract
Diplomsko delo skuša raziskati vlogo identitete igralke_ca pri igranju modernih namiznih iger vlog, kot je Dungeons & Dragons. Začne se z definicijo igre in iger vlog, nadaljuje se s kratko zgodovino nastanka igre Dungeons & Dragons, prve namizne igre vlog, nato pa opiše igralke_ce namiznih iger vlog, kako in zakaj te igre igrajo in kakšne so njihove izkušnje pri igri. Posebna pozornost je namenjena meji med identiteto udeleţenk_cev namiznih iger vlog kot ljudi, kot igralk_cev in kot likov, ki jih igrajo. Pri namiznih igrah vlog se morajo udeleţenke_ci namreč istočasno zavedati pravil igre in svojih dejanj kot igralke_ci, kot je metanje kock, in se vţiveti v svoj lik, ki mora slediti pravilom fantazijskega sveta, v katerem biva. Diplomsko delo raziskuje tudi izkušnje članic_ov marginaliziranih skupin in to, kako njihove identitete vplivajo na njihovo igranje in njihove izkušnje v širši skupnosti igralk_cev namiznih iger vlog. Tako skupnost kot ustvarjalci teh iger imajo pogosto neprijazne odnose do teh skupin.

Language:Slovenian
Keywords:etnologija, igra, igranje vlog, namizne igre vlog, fantazija, Dungeons & Dragons, identiteta, marginalizacija
Work type:Bachelor thesis/paper
Organization:FF - Faculty of Arts
Year:2021
PID:20.500.12556/RUL-131448 This link opens in a new window
Publication date in RUL:27.09.2021
Views:830
Downloads:117
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Secondary language

Language:English
Title:Identity during the play of modern table-top role-playing games: Dungeons & Dragons
Abstract:
This undergraduate thesis attempts to investigate the role of the player’s identity during the play of modern table-top role-playing games, such as Dungeons & Dragons. It begins with a definition of play and role-playing games, then continues with a short history of the creation of Dungeons & Dragons, the first table-top role-playing game, and finally describe table-top role-playing game players, how and why they play these games, and what their experiences during play are. Special attention is dedicated to the border between the identity of the table-top role-playing game participants as people, as players and as the characters they play. During the play of table-top role-playing games, participants must simultaneously be aware of the rules of the game and their actions as players, such as dice rolling, and immerse themselves in their character, who must follow the rules of the fantasy world they inhabit. This undergraduate thesis also investigates the experiences of members of marginalized groups, and how their identities affect their play and their experiences in the wider community of table-top role-playing game players. Both the community and the creators of these games often have unfriendly attitudes towards these groups.

Keywords:ethnology, play, role-play, table-top role-playing games, fantasy, Dungeons & Dragons, identity, marginalization

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