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Oblikovanje vmesnika mobilne aplikacije : diplomsko delo
ID Jaklič, Katjuša (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu smo želeli oblikovati preprost in uporaben uporabniški vmesnik ter prototip za namišljeno aplikacijo, s katero bi se poenostavila in povečala prodaja oblačil iz druge roke in s tem trajnostni odnos do planeta, ki je v tem času vedno bolj pomemben. Osredotočili smo se na raziskavo trga trenutnih rešitev in preverili funkcionalnosti, ki jih aplikacija na takšnem področju potrebuje. Iskali smo prednosti, s katerimi bi naša aplikacija izstopala in privabila uporabnike. V nadaljevanju smo s pomočjo orodij Adobe Illustrator ter Adobe Xd najprej oblikovali grafično podobo aplikacije ter žični model, ki smo ga nato nadgradili v ustrezen uporabniški vmesnik z zaslonskimi maskami ter oblikovali pripadajoče grafične elemente. Na koncu smo izdelali prototip aplikacije, ki deluje kot socialno omrežje, namenjeno prodaji in nakupovanju rabljenih oblačil, z njim pa se simulira delovanje in izgled zamišljene aplikacije. Izdelan prototip smo testirali na dejanskih uporabnikih in na podlagi njihovih povratnih informacij preverili, kako ustrezen je predlagani vmesnik in katere izboljšave bi lahko pripomogle k še boljši uporabniški izkušnji.

Language:Slovenian
Keywords:celostna grafična podoba, uporabniški vmesnik, prototip, uporabniška izkušnja
Work type:Undergraduate thesis
Typology:2.11 - Undergraduate Thesis
Organization:FE - Faculty of Electrical Engineering
Place of publishing:Ljubljana
Publisher:[K. Jaklič]
Year:2021
Number of pages:XIV, 74 str.
PID:20.500.12556/RUL-129288 This link opens in a new window
UDC:004.9:655.26(043.2)
COBISS.SI-ID:75141123 This link opens in a new window
Publication date in RUL:01.09.2021
Views:2185
Downloads:240
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Secondary language

Language:English
Title:Design for a mobile application : univerzitetni študijski program prve stopnje Multimedija
Abstract:
In the thesis, we wanted to design a simple and useful user interface and a prototype for an imaginary application with which we would simplify and increase sales of second-hand clothes and therefore a sustainable attitude towards the planet that is increasingly important. We focused on the research of the market of current solutions and analyzed functionality that application in this field needs. We were looking for advantages with which our application would stand out and attract users. Using Adobe Illustrator and Adobe Xd, we first designed a visual identity of the application and a wire frame which we later upgraded to a user interface and designed the corresponding graphical elements. In conclusion, we created a prototype that operates as a social network intended for sale and purchase of second-hand clothes and by which we simulate operation and appearance of the application. We tested the prototype on real users and used their feedback to see how appropriate the proposed interface was and what improvements could be made to make the user experience even better.

Keywords:visual identity, user interface, prototype, user experience

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