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Fostering creative performance of platform crowdworkers : the digital feedback dilemma
ID
Wong, Sut I
(
Author
),
ID
Bunjak, Aldijana
(
Author
),
ID
Černe, Matej
(
Author
),
ID
Fieseler, Christian
(
Author
)
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MD5: B97C0AF5E91F81BA0752737740C8E8C5
URL - Source URL, Visit
https://www.tandfonline.com/doi/full/10.1080/10864415.2021.1942674
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Abstract
With crowdsourcing increasingly contributing to organizations' innovative performance, it becomes more and more important for them to cultivate the creativity of their crowdsourcing communities. While digital feedback is the main, if not the only, two-way channel of communication between the platforms and the crowdworkers, little is yet known about how to use digital feedback to manage and foster the creative performance of crowdworkers. This study examines how the provision and nature of feedback, provided virtually through online interfaces, influence creative performance. We argue that the alleged positive relationship between the creative self-efficacy of crowdworkers and creative performance is conditional upon the joint effect of digital feedback valence and the degree to which crowdworkers focus on learning as achievement outcomes. We conducted a two-stage experimental study with 298 participants in a crowdsourcing setting. The results show that feedback provided in virtual settings, irrespective of whether the feedback is positive or negative, can be perceived as surveillance and thus hurt the creative performance of crowdworkers with high creative self-efficacy but low mastery goal orientation. However, the results also show that when receiving negative feedback, community members who have high creative self-efficacy and mastery goal orientation try harder in subsequent creative tasks. Accordingly, we advocate for nurturing platform cultures that emphasize both confidence in the contributor's own competence and the abilities to learn and develop.
Language:
English
Keywords:
organization
,
creativity
,
crowdfunding
,
creative performance
,
creative self-efficacy
,
crowdsourcing
,
digital culture
,
digital feedback
,
mastery goal orientation
,
virtual settings
Work type:
Article
Typology:
1.01 - Original Scientific Article
Organization:
EF - School of Economics and Business
Publication status:
In print
Publication version:
Version of Record
Year:
2021
PID:
20.500.12556/RUL-129081
UDC:
330.34
ISSN on article:
1086-4415
DOI:
10.1080/10864415.2021.1942674
COBISS.SI-ID:
72044547
Publication date in RUL:
26.08.2021
Views:
1098
Downloads:
332
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Record is a part of a journal
Title:
International journal of electronic commerce
Publisher:
Taylor & Francis
ISSN:
1086-4415
COBISS.SI-ID:
1270035
Licences
License:
CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:
The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:
19.07.2021
Secondary language
Language:
Slovenian
Keywords:
organizacija
,
ustvarjalnost
,
množično financiranje
,
digitalizacija
Projects
Funder:
Other - Other funder or multiple funders
Funding programme:
Research Council of Norway, Toppforsk project
Project number:
275347
Name:
Future Ways of Working in the Digital Economy
Funder:
ARRS - Slovenian Research Agency
Funding programme:
Raziskovalni projekt - temeljni
Project number:
J5-9329
Name:
Poslovna analitika in poslovni modeli v oskrbovalnih verigah
Funder:
ARRS - Slovenian Research Agency
Funding programme:
Raziskovalni projekt - temeljni
Project number:
J5-2555
Name:
Oblikovanje organizacije v digitalni dobi
Funder:
ARRS - Slovenian Research Agency
Funding programme:
Raziskovalni program
Project number:
P5-0410
Name:
Digitalizacija kot gonilo trajnostnega razvoja posameznika, organizacij in družbe
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