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Razvoj 2D računalniške igre v Pygame
ID LAPORNIK, DAVID (Author), ID Jaklič, Aleš (Mentor) More about this mentor... This link opens in a new window

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Abstract
Razvoj večigralske igre je zelo zahteven postopek, ki je sestavljen iz mnogih komponent in nelinearnega razvoja. Posebno težko je dobiti dokumentacijo na enem mestu, saj je tem v razvoju iger mnogo in so zato razdeljene. V diplomi smo razvili večigralsko pretepačino, ki deluje na arhitekturi SC. Grafiko, strukturo igre ter strežnik smo naredili sami, medtem ko je za grafično knjižnjico bil uporabljen Pygame. Za razvoj smo uporabili agilne metode, specifično določene principe SCRUM-a. Rezultati so nam pokazali, da je razvoj bolj kompleksne večigralske igre v knjižnjici Pygame mogoč ter da je razvojni proces težko, a ne nemogoče dokumentirati.

Language:Slovenian
Keywords:igra, večigralska, Pygame, pretepačina, razvojni proces
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2021
PID:20.500.12556/RUL-126665 This link opens in a new window
COBISS.SI-ID:61598979 This link opens in a new window
Publication date in RUL:30.04.2021
Views:1020
Downloads:149
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Secondary language

Language:English
Title:2D Game development in Pygame
Abstract:
Multiplayer game development is a very demanding process that consists of many components and nonlinear development. It is especially difficult to get documentation in one place, as there are many topics in game development and they are therefore divided. In our degree, we developed a multiplayer brawl that works on SC architecture. We made the graphics, the structure of the game, and the server ourselves, while Pygame was used for the graphics library. We used agile methods for development, specifically defined principles of SCRUM. The results showed us that the development of a more complex multiplayer game in the Pygame library is possible and that the development process is difficult but not impossible to document.

Keywords:game, multiplayer, Pygame, fighting game, development process

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