We describe university competition Robo Liga FRI and this year’s challenge. We upgrade the old competition’s backend system, which takes care of object tracking, serving the game’s live data and game score. We transform the system from monolith to modular architecture with the REST API server, which provides endpoints for data access and game control. For object tracking we use a camera and ArUco tags.
We then present main problems of constructing and programming of a differential-wheel robot for carrying out tasks specified by the competition. We examine the most used algorithms for path finding and path planning. Then we choose the most suitable ones for the competition, implement them and evaluate them on the field.
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