Creating realism in virtual reality is strongly dependent on the psychological factor and the user’s movement through the virtual reality. The key importance of virtual reality is to persuade the user into believing that they are elsewhere.
In the thesis we will try to analyse, how different ways of rendering the virtual avatar influences the users experience in the virtual reality.
In the first half of the thesis we have researched the history and the theoretical background of the virtual reality and additionally explained concepts like: immersion, presence and uncanny valley which are used in virtual reality. In the second half we have put our focus on the development and procedures, which are used in the creation of the 3D avatar, as well as its effect on the user experience.