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Simulacija čiščenja proizvodne linije v navidezni resničnosti
PEKLENIK URBANČ, DAVID (Author), Guna, Jože (Mentor) More about this mentor... This link opens in a new window

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Abstract
V okviru diplomske naloge sem razvil digitalno simulacijo čiščenja proizvodne linije in jo pripravil na pretvorbo v okolje navidezne resničnosti. Pri tem sem sodeloval z večjim farmacevtskim podjetjem, ki je podalo izziv in ustrezne funkcionalne zahteve. Tehnologija navidezne resničnosti omogoča potopljenost uporabnika v simulirani svet v prvoosebni izkušnji, kjer lahko rokuje z uporabo posebnih krmilnikov. Trenutno se navidezna resničnost že uporablja za resno industrijsko uporabo, zabavo, simulacije učenja in različne vadbe. Glavno orodje za razvoj simulacije je bilo okolje Unity, ki poleg razvoja iger in resnih simulacij podpira tudi razvoj aplikacij v navidezni resničnosti s posebnim vtičnikom. Razvoj simulacije sem začel s postavljanjem sobe in proizvodne linije. Objektom sem dodal teksture in jih primerno osvetlil, delovanje strojev ter njihovo čiščenje pa sem dosegel z uporabo animacij in skript. Končni izdelek simulacije bi delavcu lahko pomagal k učenju čiščenja proizvodne linije brez dodatne pomoči in posledic ob storjeni napaki.

Language:Slovenian
Keywords:navidezna resničnost, simulacija, Oculus Rift, Unity, proizvodna linija
Work type:Undergraduate thesis (m5)
Organization:FE - Faculty of Electrical Engineering
Year:2020
Views:286
Downloads:121
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Secondary language

Language:English
Title:Production line cleaning simulation in virtual reality
Abstract:
In this thesis, I developed a digital simulation of the cleaning process on a production line for the purpose of a virtual reality environment. In doing so, I collaborated with a large pharmaceutical company, which gave me the idea and provided the functional requirements. Virtual reality allows its users to be fully immersed in a virtual world through first-person experience and interact with it using special controllers. Currently, virtual reality is already being used for serious industrial use, fun, and various learning and practice simulations. The simulation was developed mainly in the Unity environment, which is used to create games and simulations, but also supports a plug-in for developing applications in virtual reality. I began the development by setting up the room and the production line. I gave the objects in the room textures and realistic illumination and implemented the cleaning process using animations and scripts. A worker could learn the entire cleaning process of the production line using the final product without any additional help or risk in case of a mistake.

Keywords:virtual reality, simulation, Oculus Rift, Unity, production line

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