In this thesis, I developed a digital simulation of the cleaning process on a production line for the purpose of a virtual reality environment. In doing so, I collaborated with a large pharmaceutical company, which gave me the idea and provided the functional requirements. Virtual reality allows its users to be fully immersed in a virtual world through first-person experience and interact with it using special controllers. Currently, virtual reality is already being used for serious industrial use, fun, and various learning and practice simulations.
The simulation was developed mainly in the Unity environment, which is used to create games and simulations, but also supports a plug-in for developing applications in virtual reality. I began the development by setting up the room and the production line. I gave the objects in the room textures and realistic illumination and implemented the cleaning process using animations and scripts. A worker could learn the entire cleaning process of the production line using the final product without any additional help or risk in case of a mistake.