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Ergonomija igralnih računalniških mišk
ID Lekše, Tina (Author), ID Pritržnik, Lidija (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu z naslovom Ergonomija igralnih računalniških mišk sem raziskovala ergonomijo igralnih računalniških mišk. Poglobila sem se v razvoj ergonomije mišk in v obstoječo problematiko ergonomije pri večurnem delu z njimi. Glavni cilj je bil preoblikovati in izboljšati uporabo računalniških igričarskih mišk. Do želenega zaključka sem prišla z upoštevanjem tehničnih, ergonomskih in uporabniških zahtev pri oblikovanju računalniške periferije. Rezultat diplomskega dela je ergonomska igralna miška, ki se skuša približati zahtevam naprednih uporabnikov, hkrati pa skrbi za čim manjši napor na dlan. V raziskovalno analitični fazi je v diplomskem delu opisano igričarstvo ter zdravstvene težave, do katerih lahko pride ob večurni uporabi naprav, ki za tako delo niso primerne. Opisano je delovno mesto uporabnikov, izvedene pa so bile tudi meritve, kjer sem s testiranjem več različnih vrst mišk prišla do rezultatov, preko katerih sem lahko primerjala njihovo natančnost in odzivnost. Pomemben del raziskave je bila tudi uporabniška izkušnja z miškami, ki so jo testiranci podali s komentarjem ob koncu meritev. V drugem delu je prikazan proces iskanja rešitve, kjer sem z definicijo težav in izhodišč prišla do skic, konceptov in končnega modela. Končna rešitev predstavlja rešitev težav, ki so predstavljene tako tekstovno kot tudi skozi vizualizacije ob razvoju.

Language:Slovenian
Keywords:industrijsko oblikovanje, igralne miške, natančnost, oblika, ergonomija, diplomska naloga
Work type:Bachelor thesis/paper
Organization:ALUO - Academy of Fine Arts and Design
Year:2020
PID:20.500.12556/RUL-116611 This link opens in a new window
Publication date in RUL:29.05.2020
Views:1524
Downloads:322
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Secondary language

Language:English
Title:Ergonomics of gaming computer mice
Abstract:
In my thesis, titled Ergonomics of computer gaming mice I researched and analysed the ergonomics of gaming mice. I researched the ergonomics of computer mice and went in-depth into the problematics of multiple hour usage and the ergonomics behind long term usage. The main goal is to redesign and perfect the usage of computer gaming mice. The result of my thesis was achieved through the acknowledgement of technical, ergonomic, and user defined requirements in the design of computer accessories. The solution or result of the thesis is an ergonomic computer gaming mouse that tries to intertwine the needs of advanced users with the least amount of hand pressure. During the research analytical phase of the development I described gaming and the health hazards that come with using a computer mouse for longer periods of time. I described the workplace of users, and I also measured the differences in using several mice. The results were compared to get the differences in their accuracy and responsiveness. An important part of the research cycle was the user experience with the mice, which they explained through comments at the end of the testing phase. In the second part of my thesis I showed the process of finding the end solution, where I defined the issues and met the set design principles. Through sketching and quick modelling, I reached the end model. The ultimate solution solves the troubles I defined through text and images beforehand.

Keywords:industrial design, gaming mice, precision, shape, ergonomics, BA thesis

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