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Primerjava izdelave izvornih proti navzkrižnim mobilnim aplikacijam
ID MARINŠEK, JEAN (Author), ID Batagelj, Borut (Mentor) More about this mentor... This link opens in a new window

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Abstract
Diplomska naloga predstavlja ugotovitve raziskovanja razlik med izvornimi (angl. native) in navzkrižnimi (angl. cross-platform) aplikacijami. Dodaten cilj je izdelava Android aplikacije v izvornem ter navzkrižnem načinu s tematiko zemljevida. Da bi lahko razumeli te razlike, moramo poznati osnovni način delovanja mobilnih naprav, njihovo zgodovino in pomen v današnjem svetu. Mobilne naprave imajo različne operacijske sisteme, kot so Android, iOS, Windows Phone. Vsak od naštetih operacijskih sistemov je razvit v programskem jeziku, ki je tudi osnova za izvorni razvoj mobilnih aplikacij, Android - Java, iOS - Objective-C, Windows - C#. Na splošno velja, da sta kakovost ter hitrost aplikacij vedno boljša, če je aplikacija razvita v domačem okolju platforme ter jeziku. V podjetju sem bil priča razvoju aplikacije v navzkrižnem okolju Xamarin.Forms. Podjetju bi koristili izsledki raziskave ter ugotovitve v zvezi s praktičnim primerom, ki je podjetju tehnično ter vsebinsko blizu. Cilj diplomske naloge je predstaviti ugotovitve raziskovanja obstoječih primerjav med razvijanjem izvirnih ter navzkrižnih aplikacij ter predstavitev ugotovitev izdelave praktičnega primera, ki se osredotoča na primerjavo kakovosti ter hitrosti Android izvirne aplikacije ter Android navzkrižne aplikacije.

Language:Slovenian
Keywords:mobilna aplikacija, izvorna aplikacija, navzkrižna aplikacija, razvoj
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2020
PID:20.500.12556/RUL-114421 This link opens in a new window
COBISS.SI-ID:1538547651 This link opens in a new window
Publication date in RUL:27.02.2020
Views:1406
Downloads:191
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Secondary language

Language:English
Title:Comparison between Native and Cross-Platform mobile applications
Abstract:
The thesis presents the findings of an exploration of differences between native and cross-platform applications. An additional goal is to create an Android application in a native and cross-platform mode with an interacitve map. In order to understand these differences, we need to understand the basics of how mobile devices work, their history and importance in today's world. Mobile devices have different operating systems, such as Android, iOS, Windows Phone. Each of the listed operating systems is developed in a programming language, which is also the basis for the native development of mobile applications, Android - Java, iOS - Objective-C, Windows - C#. It is generally accepted that the quality and speed of applications is always better when the application is developed on a platform native to the home environment and language. In this company I have witnessed the development of an application in the cross platform environment of Xamarin.Forms. Company could use the research and findings from an example that is technically and contextually close to the business. The goal of this thesis is to present the findings of exploring existing comparisons between developing native and cross-platform applications, and also to present the findings of a practical example that focuses on comparing the quality and speed of the Android native application and the Android hybrid application.

Keywords:mobile application, native application, cross-platform application, developement

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