With the increasing number of modern computer games and the amount of time that people devote to them, our goal was to develop four computer games that, through gamification, help cognitive development of the player's mental abilities. We want to further motivate and engage users in cognitive training, thereby positively influence their cognitive abilities.
We analyzed the difference between approved cognitive tests and customized cognitive tests realized within our application. We were interested in how customized modern computer games affect the performance of tests themselves. How different users perform through games in customized cognitive tests; whether a user who is successful in validated cognitive tests is also successful in customized tests and whether a user who spends a lot of time playing computer games achieves better results in our customized tests. In addition to computer games, we also developed a back-end system with a user interface, with the help of which, in collaboration with psychologists, we were able to tailor the gamification to each individual. The desire was to develop a good gamification system that would be open to adjustments and upgrades. Thus, we also tested gamification performance; whether users were more motivated and engaged after performing gamified cognitive tests than they would have been otherwise. We tested the success of gamification by quantifying users motivation to perform gamified cognitive tests and comparing it to that of classic tests. Later, we tried to further improve the gamification with the help of data analysis and feedback, and then repeated the tests.
The results of the analyzes have generally shown that our computer games correlate well with similar classic tests, with most test subjects showing increased motivation.
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