izpis_h1_title_alt

Namizne družabne igre v likovnem izobraževanju
ID Furjan, Mihael (Author), ID Selan, Jurij (Mentor) More about this mentor... This link opens in a new window

URLURL - Presentation file, Visit http://pefprints.pef.uni-lj.si/5846/ This link opens in a new window

Abstract
Igre so prisotne že od samega začetka civilizacij. Ljudje so vseskozi odkrivali njihove skrivnosti in privlačnosti, 21. stoletje pa je to področje še posebno zaznamovalo, med drugim tudi področje namiznih družabnih iger. Te se v izobraževalnem okolju v osnovi razume kot sproščujočo dejavnost, ki poteka izven šolskih obveznosti. Nas pa zanima, na kakšne načine bi lahko vpeljali namizne družabne igre v šolski kurikulum. Vsaka namizna igra ima tudi grafično podobo, čemur lahko damo še poseben poudarek pri pouku likovne vzgoje. Zato smo izvedli sklop učnih ur, kjer so učenci in učenke devetega razreda v okviru likovne naloge izdelali igralne karte z namenom stvaritve nove namizne igre. V raziskavo smo vključili osnovno šolo s približno 70 učenci in učenkami, ki so nato ustvarili risbo domišljijskega mesta/arhitekture z uporabo tribežiščne ptičje perspektive z vsemi njenimi pravili. To pomeni, da je vsak izmed njih s svojim likovnim delom prispeval k izdelavi nove namizne igre, ki bo dostopna vsem učencem na šoli. Ker se v osnovnih šolah učenci pogosto srečujejo z demotiviranostjo pri predmetih, prav tako tudi pri likovnem pouku, nas je zanimal tudi vpliv iger na motivacijo učencev. Z likovno nalogo in vprašalniki smo preverjali, ali se lahko z vključitvijo ideje o igrah v šolski kurikulum poveča motivacija devetošolcev za likovno izražanje. Pri tem je bilo zanimivo analizirati pridobljene rezultate in izvesti likovno nalogo, s katero učenci niso pridobili ocene pri likovni vzgoji. Z raziskavo smo želeli nakazati možnosti, da bi večja uporaba iger v šolskem sistemu lahko imela pozitivne učinke na notranjo motivacijo učencev, ter pokazati, katere so možnosti nadaljnjih aplikacij iger v šolski kurikulum.

Language:Slovenian
Keywords:namizne družabne igre
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:PEF - Faculty of Education
Year:2019
PID:20.500.12556/RUL-108823 This link opens in a new window
COBISS.SI-ID:12510281 This link opens in a new window
Publication date in RUL:20.08.2019
Views:953
Downloads:105
Metadata:XML RDF-CHPDL DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Board games in art education
Abstract:
Games have been present since the very beginning of civilizations. People have always discovered the secrets and attractions of the games. The 21st century was especially marked by the field of games, including board games. In the educational environment, these are basically understood as a relaxing activity, which is understood as activity beyond school obligations. We are interested in the ways in which we could bring board games in the school curriculum. Each board game also has a graphic image, which can be given a special emphasis in the art education classes. That is why we carried out a set of lesson hours, where students of the ninth grade, for the artwork, made playing cards with the purpose of creating a new board game. We included one elementary school with approximately 70 students in the survey. For the artwork, they could create a drawing of an imaginative city / architecture using a three vanishing points bird's perspective with all its rules. This means that each of them, through his visual work, contributed to the creation of a new table game, which will be accessible to all students at school. Since in elementary schools pupils often encounter lack of motivation in subjects, as well as in art classes, we were also interested in the influence of games on the motivation of students. With the artwork and questionnaires we checked whether the inclusion of the idea of games in the school curriculum can increase the motivation of nineteen students for artistic expression. It was interesting to analyze the results obtained and to perform a fine art work, which did not give them any grades in art education. We wanted to indicate the possibility that increased use of games in the school system could have positive effects on students' internal motivation and suggested the possibility of further applications of games in the school curriculum.

Keywords:board games

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back