Games have been present since the very beginning of civilizations. People have always discovered the secrets and attractions of the games. The 21st century was especially marked by the field of games, including board games. In the educational environment, these are basically understood as a relaxing activity, which is understood as activity beyond school obligations. We are interested in the ways in which we could bring board games in the school curriculum. Each board game also has a graphic image, which can be given a special emphasis in the art education classes. That is why we carried out a set of lesson hours, where students of the ninth grade, for the artwork, made playing cards with the purpose of creating a new board game. We included one elementary school with approximately 70 students in the survey. For the artwork, they could create a drawing of an imaginative city / architecture using a three vanishing points bird's perspective with all its rules. This means that each of them, through his visual work, contributed to the creation of a new table game, which will be accessible to all students at school. Since in elementary schools pupils often encounter lack of motivation in subjects, as well as in art classes, we were also interested in the influence of games on the motivation of students. With the artwork and questionnaires we checked whether the inclusion of the idea of games in the school curriculum can increase the motivation of nineteen students for artistic expression. It was interesting to analyze the results obtained and to perform a fine art work, which did not give them any grades in art education. We wanted to indicate the possibility that increased use of games in the school system could have positive effects on students' internal motivation and suggested the possibility of further applications of games in the school curriculum.
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