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Prikazovanje časovno usklajenih športnih statistik v obogateni resničnosti
ID PETROVČIČ VIŽINTIN, ROK (Author), ID Pogačnik, Matevž (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu je predstavljena strežniška aplikacija, ki je nastala v sodelovanju ekipe študentov študijskega programa Multimedija na Univerzi v Ljubljani in podjetja Sportradar med letoma 2017 in 2018. Aplikacija je del večjega projekta, cilj katerega je bil prikazovanje športnih statistik ob ogledu nogometne tekme v realnem času, s pomočjo obogatene resničnosti. Aplikacija je imela tri glavne naloge - obdelovanje podatkov o športni statistiki za dano nogometno tekmo, sinhroniziranje teh podatkov z videoposnetkom dane nogometne tekme in omogočanje dostopa do teh podatkov na spletnem strežniku. Rešitev je bila izvedena v obliki primerni za predstavitve na sejmih in drugih dogodkih, z uporabo prenosnega računalnika in očal obogatene resničnosti. V okviru diplomske naloge so predstavljene tehnologije, uporabljene pri razvoju aplikacije ter arhitektura in delovanje rešitve s poudarkom na strežniškem delu. Predstavljene so prednosti in slabosti rešitve in možnosti nadaljnjega razvoja.

Language:Slovenian
Keywords:obogatena resničnost, športna statistika, strežnik, obdelovanje podatkov, časovna sinhronizacija
Work type:Undergraduate thesis
Organization:FE - Faculty of Electrical Engineering
Year:2019
PID:20.500.12556/RUL-107432 This link opens in a new window
Publication date in RUL:12.04.2019
Views:852
Downloads:258
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Secondary language

Language:English
Title:Displaying of time synchronized sports statistics in augmented reality
Abstract:
This thesis describes a server application, which was developed by a team of students, studying Multimedia at the University of Ljubljana, in collaboration with the company Sportradar, between the years of 2017 and 2018. The application is part of a larger project. The project's goal was to display sport statistics using augmented reality, synchronized in real time with a video of a football match. The application had three main tasks: processing sport statistics data for a given football match, synchronizing that data with a video of the given football match and making the processed data accessible via a web server. The created solution was suitable for demonstrations at fairs or other events, with the use of a laptop computer and augmented reality glasses. The thesis describes the technology that was used during the development of the application, the application’s functionality, with an emphasis on the server part, the pros and cons of the application and possibilities for future work.

Keywords:augmented reality, sport statistics, server, data processing, time-based synchronization

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