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Vpliv uporabniškega vmesnika pri igranju igre na telefonih
ID Trtnik, Vid (Author), ID Lebar Bajec, Iztok (Mentor) More about this mentor... This link opens in a new window, ID Demšar, Jure (Comentor)

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Abstract
V igrah za pametne telefone so kontrole običajno implementirane skozi grafične uporabniške vmesnike prikazane na zaslonu na dotik. V diplomski nalogi sem raziskal vpliv različnih postavitev gumbov in kontrol na uspešnost pri igranju iger na pametnih telefonih. Razvil sem igro Dejavu3x, ki ima vgrajen sistem telemetrije za zbiranje podatkov o uporabi različnih tipov vmesnikov in vsebuje anketo o uporabniški izkušnji pri igranju. Pridobljene podatke sem analiziral in ustvaril različne vizualizacije, grafe ter polja intenzivnosti dotikov za vsak vmesnik. Na podlagi rezultatov sem povzel značilnosti dobrih uporabniških vmesnikov v igrah za pametne telefone.

Language:Slovenian
Keywords:uporabniški vmesnik, računalniške igre, pametni telefon, Android
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2019
PID:20.500.12556/RUL-107087 This link opens in a new window
Publication date in RUL:27.03.2019
Views:1420
Downloads:172
Metadata:XML DC-XML DC-RDF
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TRTNIK, Vid, 2019, Vpliv uporabniškega vmesnika pri igranju igre na telefonih [online]. Bachelor’s thesis. [Accessed 29 March 2025]. Retrieved from: https://repozitorij.uni-lj.si/IzpisGradiva.php?lang=eng&id=107087
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Secondary language

Language:English
Title:Influence of Controllers on Gameplay in Mobile Games
Abstract:
In video games for mobile phones, controls are usually implemented through the graphical user interfaces shown on the touch screen displays. In my thesis, I have researched the effect of different interface layouts on the player’s success in the game. I have developed an arcade game Dejavu3x, which has an integrated telemetry system for collecting data about the interface usage and includes a survey about the player’s experience. I have analysed the collected data and have drawn various visualizations, graphs, and heatmaps for all types of interfaces. Based on the gathered results, I have drafted some general suggestions about a quality user interface design in mobile games.

Keywords:user interface, computer games, smartphone, Android

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