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Kratki 3d animirani film
ID Lavrin, Marko (Author), ID Gabrijelčič Tomc, Helena (Mentor) More about this mentor... This link opens in a new window

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Abstract
Tema diplomskega dela zajema celoten proces razvoja kratkega računalniško generiranega animiranega 3D filma, od osnovne ideje do izvedbe. Med delom je bil raziskan celoten nabor spretnosti, potrebnih za izdelavo računalniško generiranih vsebin. V teoretičnem delu diplome je predstavljeno področje računalniške 3D animacije ter narejen pregled razvoja relevantnih orodij in tehnik na področju v preteklih letih. Predstavljena sta klasičen delokrog produkcije ter pomembnost posameznih faz od idejne zasnove in predprodukcijskih priprav do izvedbene faze. V praktičnem delu so opisana orodja, uporabljena za izdelavo skoraj minuto dolgega 3D filma, za katerega je bil ustvarjen originalen lik, ki je bil tudi animiran in postavljen v računalniško generirano okolje, polno vizualnih učinkov. V filmu junak s pomočjo magične moči na leteči deski potuje po različnih predelih mini planeta, na katerem se nahaja. Končnemu delu je bila dodana avtorska glasba. Eksperimentalni del je potekal v programih Autodesk Maya, Adobe Photoshop, Autodesk Mudbox, Adobe After Effects, Allegorithmic Bitmap2Material, Allegorithmic Painter in Steinberg Cubase. Uporabljeni so bili vtičniki Redshift, MASH in Xgen. Rezultat diplomskega dela je vizualno dovršen izdelek. Rezultati praktičnega dela so v zaključku kritično ocenjeni, izpostavljeni so predlogi za potencialne izboljšave.

Language:Slovenian
Keywords:razvoj lika, računalniško podprto oblikovanje, 3D animacija, kratki film, vizualni učinki
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2019
PID:20.500.12556/RUL-106803 This link opens in a new window
Publication date in RUL:18.03.2019
Views:2941
Downloads:513
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Secondary language

Language:English
Title:Short 3d Animated Movie
Abstract:
The subject of this thesis is the process of creating a computer-generated 3D film from the basic concept to the final product. During the process we explored a whole array of skills necessary to create computer-generated content. In the theoretical part of the thesis work we outlined the field of 3D computer animation and prepared an overview of relevant tools and techniques and a description of how they have improved in recent years. We explored the classic production pipeline and addressed the importance of different production phases and how they impact the quality of the final product. In the practical part we described the tools we used to create roughly one minute of 3D computer-animated film for which we created an original character, animated it and inserted it into a computer-generated 3D environment full of visual effects. In the film our hero flies around on a magic skateboard and discovers different areas of the planet which he inhabits. We added original music to the final video product. For the creation of the film we used the following programs: Autodesk Maya, Adobe Photoshop, Autodesk Mudbox, Adobe After Effects, Allegorithmic Bitmap2Material, Allegorithmic Painter and Steinberg Cubase. We used the following plugins: Redshift, MASH and Xgen. The end product of the practical part is a visually accomplished video. In the final phase of the work we critically evaluated the product and adressed the ways in which it would be possible to improve it.

Keywords:character development, computer-generated imagery, 3D animation, short film, visual effects

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