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Primerjava tehnologij za prototipiranje mobilnih aplikacij
ID STARMAN, KLAVDIJ (Author), ID Pogačnik, Matevž (Mentor) More about this mentor... This link opens in a new window

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Abstract
Cilj diplomske naloge je bil predstaviti različne možnosti za prototipiranje mobilnih aplikacij, s katerimi lahko čim hitreje dobimo prve odzive uporabnikov na uporabniško izkušnjo. V teoretičnem delu diplome sem preučil prototipiranje samih mobilnih aplikacij s prvotnimi načrti narisanega uporabniškega vmesnika do kasneje uporabljenih komponent v grafičnem programu in kasneje same implementacije v programski kodi. V tem delu sem obdelal tudi samo strukturo in arhitekturo aplikacij v današnjem sodobnem razvoju in vključil teorijo najnovejših trendov pri razvijanju mobilnih aplikacij. V praktičnem delu sem razvil dve aplikaciji z enakimi funkcionalnostimi v dveh različnih programskih jezikih in različnih platformah z enakim zaledjem. Primerjal sem razlike v razvoju v obeh programskih jezikih ter prednosti in slabosti obeh razvojnih okolij. Dotaknil sem se tudi samega zaledja, ki sem ga uporabil in iz katerega sem pridobival podatke ter jih kasneje prikazoval v svojem uporabniškem vmesniku.

Language:Slovenian
Keywords:prototipiranje, razvoj mobilnih aplikacij, uporabniška izkušnja, zaledni sistemi, uporabniški vmesnik
Work type:Undergraduate thesis
Organization:FE - Faculty of Electrical Engineering
Year:2018
PID:20.500.12556/RUL-105385 This link opens in a new window
Publication date in RUL:23.11.2018
Views:1075
Downloads:397
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Secondary language

Language:English
Title:A comparison of mobile application prototyping frameworks
Abstract:
The aim of this bachelor's thesis was to present the different possibilities of mobile application prototyping, which can provide us the fastest user feedback on application user experience. In the theoretical part of the thesis the focus was to examine and study the actual mobile application prototyping possibilities. I covered all the steps of prototyping - from user interface drawn on a piece of paper and later made with graphical programs - to actual implementation with programming code. In this part I also covered the base structure and architectures of today’s modern applications which include the latest trends in mobile application development. In the practical part of the thesis I developed two applications with same functionalities in two different programming languages and platforms which both use the same back-end system. I compared the differences in the development cycle of both platforms and examined pros and cons of the two. I also covered the back-end system which I used to get the data that I showed in my user interface afterwards.

Keywords:prototyping, mobile application development, user experience, backend system, user interface

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