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Družbene implikacije novomedijske umetnosti/Novomedijski objekt
ID Petohleb, Špela (Author), ID Kariž, Žiga (Mentor) More about this mentor... This link opens in a new window, ID Strehovec, Janez (Mentor) More about this mentor... This link opens in a new window

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Abstract
Novomedijska umetniška dela imajo status procesov, performansov, programov in aplikacij, ki od uporabnika pogosto zahtevajo aktivno udeležbo, kar pomeni, da so interaktivna. Pri takšnih projektih se umetniško raziskovanje povezuje s tehnološkimi in znanstvenimi pristopi ter širi področje, ki smo ga v preteklosti razumeli kot umetnost. Umetnik je v poplavi novih informacijskih tehnologij primoran k hitrejšemu procesiranju in zahtevnejšemu učenju, da bi zadovoljil tako kritike današnjega časa, kot zahteve javnosti. Mora biti dinamičen in prilagodljiv in sposoben ustvariti performativno in modularno umetnino. Novomedijski umetnik pogosto deluje kot programer in heker, ki si umetnost interpretira kot eksperimentiranje in raziskovanje tanke meje med uveljavljenimi oblikami in novimi področji. Novomedijska umetnost se umešča na področje, ki ima tudi znanstvene, politične in družbene implikacije. Umetniki z novomedijskimi deli – procesi, ki so med drugim novomedijski objekti, vstopajo na različne ravni življenja. Z uporabo novih tehnologij smo razpeti med virtualnostjo in dano fizično resničnostjo, kjer so nam, kot umetnikom, na razpolago nove oblike delovanja v povečani in mešani resničnosti.

Language:Slovenian
Keywords:slikarstvo, novi mediji, družba spektakla, umetna inteligenca (AI), novomedijski objekt, relacijska estetika, magistrska naloga
Work type:Master's thesis/paper
Organization:ALUO - Academy of Fine Arts and Design
Year:2018
PID:20.500.12556/RUL-105088 This link opens in a new window
Publication date in RUL:25.10.2018
Views:1293
Downloads:227
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Secondary language

Language:English
Title:Social Implications in New media Art/New media Object
Abstract:
New media art are processes, performances, programs and applications which often require active participation from users, that means that they are interactive. In such projects, artistic research combines with technological and scientific approaches, and broadens the scope that we have seen in the past as an art. An artist is in a flood of new information technologies forced to speed up the processing and more demanding teaching that would satisfy both, critics of our time and requirements of the public. The artist must be dynamic and flexible and able to create performative and modular piece of art. New media artist has become a programmer and hacker and sees interpretation of art as experimentation and exploration of the thin border between the established forms and new areas. New media art is placed on the area, which also has the scientific, the political and social implications. Artists with new media artworks, are entering on a different level of life. With the use of a new technologies we are torn between the virtuality and the physical reality, where we have as artists, available new forms of action in the augmented and mixed reality.

Keywords:painting, new media, society of spectacle, artificial intelligence (AI), new media object, relational aesthetics, MA thesis

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