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Obudimo igre preteklosti : diplomsko delo
ID Mikulandra, Tina (Author), ID Turnšek, Nada (Mentor) More about this mentor... This link opens in a new window

URLURL - Presentation file, Visit http://pefprints.pef.uni-lj.si/id/eprint/5273 This link opens in a new window

Abstract
Igra je za otroke že od nekdaj najljubša dejavnost, saj sprošča, daje občutek zadovoljstva, razvedrila in moči. Preko nje se vsak razvija na različnih področjih, spoznava samega sebe, svoje sposobnosti in gradi medsebojne odnose. Odločila sem se, da svojo diplomsko nalogo posvetim raziskovanju starih iger in tako navdušim prvošolce, da jih bodo obudili, se jih igrali in navdušili še svoje sovrstnike. V želji, da učenci te igre čim bolj vzamejo za svoje, sem se odločila za spoznavanje in učenje preko projektnega dela. V teoretičnem delu je pozornost posvečena učenju, ki naj bi bilo najbolj uspešno, če je aktivno, povezano z raziskovanjem, zbiranjem informacij, urejanjem podatkov in reševanjem posameznih problemov. Aktivno učenje je povezano s projektnim načinom dela, ki posameznikom z različnim predznanjem in izkušnjami omogoči udejstvovanje, spoznavno napredovanje, izpopolnjevanje izkušenj, graditev pojmov in predstav ter potrjevanje in pridobivanje samozavesti. V teoretičnem delu je opisan tudi pomen igre za razvoj otrokove osebnosti, v kateri se razvijajo ustvarjalnost, domišljija in svoboda. Empirični del vsebuje zapis projekta Ohranjanje dediščine – starih otroških iger, ki je bil izveden z aktivno udeležbo otrok. Predstavljeni so opisi izvedenih dejavnosti in poteka projektnega dela. Sledi evalvacija projekta, ki je zasnovana na ovrednotenju dela in ugotovitvah, da je raziskovanje odlična motivacija za učenje in delo otrok. Spodbuja jih k iskanju informacij, idej, sodelovanju, reševanju problemov in prispevanju individualnega deleža posameznika za dosego skupnega cilja. Prikaže tudi soodvisnost, nujnost in lepoto medgeneracijskega sodelovanja

Language:Slovenian
Keywords:stare igre, igre preteklosti, učenje z raziskovanjem, otroci
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:PEF - Faculty of Education
Publisher:[T. Mikulandra]
Year:2018
Number of pages:61 str.
PID:20.500.12556/RUL-104125 This link opens in a new window
UDC:796.11(043.2)
COBISS.SI-ID:12112969 This link opens in a new window
Publication date in RUL:10.12.2018
Views:932
Downloads:108
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Secondary language

Language:English
Title:Let's awake the games from the past
Abstract:
Different games have always been children’s favorite activities because they give them the feeling of pleasure, amusement and strength. Through them each child can develop in different fields, learn new things about himself, his abilities and build relationships. I decided to dedicate my diploma to researching games of the past and introduce them to first grade pupils, so they would know them and show them to their friends. In order for children to truly embrace these games, they were presented through numerous projects. Attention devoted to learning is the base for my theoretical part of the diploma. Learning is supposed to be most successful when it is actively related to research, collecting information, editing data and solving individual problems. Active learning is closely connected to project work, which enables people with different knowledge and experience to engage, gain cognitive progress, upgrade experiences, build concepts and visualizations and gain confidence. The second part of the theoretical work is devoted to the meaning and importance of games for the development of a child’s personality in which creativity, imagination and freedom are developed. The empirical part includes a record of the project of heritage preservation of old children’s games, which was carried out with the active participation of children. Description of performed activities and the course of the project work are presented. Evaluation of the project is based on the assessment of work and findings, which confirms research is an excellent motivation for learning and children’s participation. It encourages them to find needed information, discover new ideas, learn to collaborate, solve problems and contribute their individual share to reach common goal. This project also shows the codependence, necessity and beauty of intergenerational cooperation.

Keywords:play, cultural heritage, igra, kulturna dediščina

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