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Grafična podoba v družabnih igrah : diplomsko delo
ID Furjan, Mihael (Author), ID Selan, Jurij (Mentor) More about this mentor... This link opens in a new window

URLURL - Presentation file, Visit http://pefprints.pef.uni-lj.si/id/eprint/5264 This link opens in a new window

Abstract
V diplomskem delu smo povzeli teorije igre dveh bistvenih teoretikov Johana Huizinga in Rogerja Cailloisa. Njuno bistvo je, da igra ni človeški produkt, ampak obstaja samostojno v interakciji s človekom ali živaljo. Igro sta definirala z lastnostmi in jo poskusila kategorizirati. Temu sledi pregled igre kot kulturnega dejavnika po različnih zgodovinskih obdobjih. Druga obravnavana tema diplomskega dela je grafično oblikovanje. Predstavljena so teoretična načela grafičnega oblikovanja. Na podlagi načel smo analizirali nekaj primerov grafičnih podob iz zgodovine. Kot zadnja tema je predstavljena povezava med prvima dvema. Naredili smo izbor namiznih iger od samega začetka do 20. stoletja, ko pride v namiznih igrah do preloma. Za povezavo med grafiko in igrami smo vzeli kot predmete analize tri najbolje ocenjene igre na največji spletni bazi registriranih namiznih iger.

Language:Slovenian
Keywords:grafično oblikovanje, namizne igre, družabne igre, tekmovanje, igre na srečo, mimikrija, vrtoglavica
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:PEF - Faculty of Education
Publisher:[M. Furjan]
Year:2018
Number of pages:43 f.
PID:20.500.12556/RUL-104114 This link opens in a new window
UDC:655.26(043.2)
COBISS.SI-ID:12110665 This link opens in a new window
Publication date in RUL:10.12.2018
Views:986
Downloads:163
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Secondary language

Language:English
Title:Graphic design in board games
Abstract:
In the first part of this diploma, we summarize theories of two essential theorists Johan Huizinga and Roger Caillois. Their basic is that game is not a human invention but exist independently in interaction with human or animal. They defined the game with characteristics and tried to categorize it. Further is an overview of the game as a cultural factor through different historical ages. The second part of the diploma is about graphic design. There are presented theoretical principles of graphic design. Based on those principles we analyzed some graphic examples from history. The last part of the diploma is a merge of the first two. We made a selection of board games from their origin to the beginning of 20 century when it comes to a turning point in board games. For the link between graphic and games, we took as object for analyzing three games with the best rating on the largest internet base of registered board games.

Keywords:graphic arts, grafika

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