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Razvoj prototipa uporabniškega vmesnika za mobilno aplikacijo za integrirano zbiranje anket in senzorskih podatkov na mobilnih napravah
ID Amidžić, Anita (Author), ID Petrovčič, Andraž (Mentor) More about this mentor... This link opens in a new window, ID Berzelak, Jernej (Comentor)

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Abstract
Zbiranje pasivnih podatkov s senzorji pametnih telefonov postaja vse bolj razširjeno v družboslovnem raziskovanju. Namenjeno je predvsem pridobivanju podatkov o lokaciji in gibanju, na osnovi katerih se lahko vrši prepoznavanje aktivnosti sodelujočih v raziskavah. V ta namen se na Centru za družboslovno informatiko Fakultete za družbene vede razvija mobilna aplikacija "1KA Panel" za integrirano zbiranje anketnih in senzorskih podatkov na mobilnih napravah, ki si jo bodo uporabniki lahko naložili na svoj pametni telefon in tako sodelovali v različnih družboslovnih raziskavah. V diplomskem delu je predstavljen razvoj in izris srednje izpopolnjenega prototipa (angl. middle-fidelity prototype) uporabniškega vmesnika za mobilno aplikacijo v operacijskem sistemu Android. Zanimalo nas je, katera priporočila in smernice so pri izdelavi prototipa uporabniškega vmesnika najbolj pomembne, na kakšen način je potrebno pristopiti k razvoju le-tega in kaj vse je pri izdelavi potrebno upoštevati, da lahko prototip vključuje vse načrtovane funkcionalnosti mobilne aplikacije. Ugotovili smo, da so pri razvoju prototipa pomembne smernice na večih ravneh, saj moramo slediti splošnim načelom za razvoj uporabniškega vmesnika, posebnim pristopom k oblikovanju mobilnih aplikacij in nenazadnje tudi Androidovim uradnim smernicam. Pri samem procesu razvoja prototipa je potrebno upoštevati štiri ključne faze, in sicer: načrt, specifikacijo, dizajn/oblikovanje in rezultate. Izdelava prototipa je pokazala, da bo kljub sorazmerno enostavni informacijski arhitekturi mobilne aplikacije za njeno funkcionalno delovanje potrebno zasnovati petindvajset zaslonov z ustrezno umeščenimi gradniki uporabniškega vmesnika.

Language:Slovenian
Keywords:mobilna aplikacija, uporabniški vmesnik, načrtovanje in dizajn, prototip, smernice
Work type:Bachelor thesis/paper
Organization:FDV - Faculty of Social Sciences
Year:2018
PID:20.500.12556/RUL-103038 This link opens in a new window
COBISS.SI-ID:35904605 This link opens in a new window
Publication date in RUL:13.09.2018
Views:2130
Downloads:578
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Secondary language

Language:English
Title:Development of prototype of user interface for the mobile application for integrated collection of surveys and sensor data on mobile devices
Abstract:
The collection of passive data using smartphone sensors is gaining ground in social science research. In general, it is aimed at obtaining location and motion data to detect participants` activities in a study setting. Therefore, the Centre for Social Informatics at the Faculty of Social Sciences has been developing a mobile application "1KA Panel" for an integrated collection of survey and sensor data on mobile devices that users will be able to install on their smartphones in order to participate in various social research studies. This thesis presents the development and design of a middle-fidelity user interface prototype for an Android mobile application. We were interested in what kind of recommendations and guidelines are the most important in the design of the user interface prototype, how to approach its development, and what aspects should be considered in the design process to include all required functionalities into the prototype. We have found that guidelines at multiple levels are important during the prototype design as we must follow the general principles for the development of the user interface, a specific approach to the design of mobile applications and the Android official guidelines. In the prototype development process, we need to consider four key steps: plan, specification, design and results. The design of our prototype has shown that, despite a relatively simple information architecture of the mobile application, twenty-five screens with appropriately embedded components of user interface will be required for its functional operation.

Keywords:mobile application, user interface, development and design, prototype, guidelines

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