izpis_h1_title_alt

Kombinirana tehnika izdelave 3D lika
ID Sotlar, Jerneja (Author), ID Iskra, Andrej (Mentor) More about this mentor... This link opens in a new window

.pdfPDF - Presentation file, Download (3,52 MB)
MD5: 46CB09EB3B0B99D1F365B42538E49CAF

Abstract
Cilj diplomskega dela je seznanitev s tehniko poligonskega modeliranja in digitalnega kiparjenja ter izdelava 3D lika, oblikovanega po ženskih proporcih, v računalniških programih za oblikovanje računalniške grafike. Teoretični del zajema kratek opis začetkov računalniške grafike ter predstavitev 3D modeliranja. Natančneje sta predstavljeni dve metodi modeliranja: poligonsko modeliranje in digitalno kiparjenje. Predstavljena sta programa Blender in ZBrush, s pomočjo katerih je v praktičnem delu izdelan 3D lik. Ker model oblikujemo po ženskih proporcih, sledi predstavitev zgradbe človeškega telesa, kjer si podrobneje ogledamo proporce, skeletno zgradbo, mišičevje in maščobno tkivo. Eksperimentalni del opisuje proces izdelave lastnega 3D modela. Razdeljen je na tri dele: v prvem delu je po korakih predstavljeno modeliranje ženskega telesa in orožja v odprtokodnem programu Blender, sledi pa predstavitev oblikovanja oblačil v programu ZBrush. V tretjem delu je opisan proces nanašanja materialov in tekstur na model. Končni rezultat diplomskega dela je upodobitev lika.

Language:Slovenian
Keywords:3D modeliranje, oblikovanje modela, Blender, ZBrush
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2018
PID:20.500.12556/RUL-102667 This link opens in a new window
Publication date in RUL:06.09.2018
Views:1408
Downloads:491
Metadata:XML DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Combined technique of making a 3D character
Abstract:
The purpose of the diploma thesis is to get acquainted with the technique of polygonal modeling and digital sculpting and to create a 3D character shaped by female proportions using 3D computer software. The theoretical part includes a brief description of the beginnings of computer graphics and a presentation of 3D modeling. Two methods; polygonal modeling in digital sculpting, are presented in greater detail. Two programs; Blender and ZBrush are presented, as we will use them to design our character. Because our 3D character will be shaped by female proportions, we will look more closely at structure of the human body. We will examine the proportions, skeletal structure, muscles and fat tissue. The experimental part describes the process of creating our own 3D character. It is divided into three part: in the first part, modeling of the female body and weapon, using Blender is presented. It is followed by presentation of designing clothes in ZBrush. The third part describes the process of applying materials and textures on the character. The final result of the diploma thesis is a rendered image of the character.

Keywords:3D modeling, character creation, Blender, ZBrush

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back