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Razvoj računalniške igre z vidika neodvisnega razvijalca
ID Antešić, Ivan (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

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Abstract
Razvoj igre obsega veliko različnih področij - programiranje, principe računal\-niške grafike in pripadajoče matematike. Poleg tega je igro potrebno ustrezno oblikovati, tako igralno kot vizualno, ustvariti glasbeno spremljavo ter zvoke. Pomembna sta tudi originalna ideja in kreativno razmišljanje, da naša igra izstopa na trgu. Naloga neodvisnega razvijalca je, da poskrbi za vse vidike igre in jih združi v zanimivo celoto, ki pritegne ter obdrži igralca. Diplomsko delo demonstrira celoten proces razvoja računalniške igre. Opisana so potrebna orodja in ustaljene razvojne faze ter zakaj in kako so bile uporabljene pri kreiranju igre.

Language:Slovenian
Keywords:računalniška igra, 2D računalniška grafika, Unity, oblikovanje
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2018
PID:20.500.12556/RUL-102322 This link opens in a new window
Publication date in RUL:20.08.2018
Views:2822
Downloads:368
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Secondary language

Language:English
Title:Game development from the perspective of an independent developer
Abstract:
Game development covers a spectrum of different areas - if we want to create a game we have to be a skillful programmer and be familiar with the principles of computer graphics and its mathematical fundations. We also need to design a game, both in terms of gameplay and visual style, create sound effects and the soundtrack for the game. Having an original idea and thinking creatively is also a key part of game development, so that our game stands out from all others that are available on the market. An independent game developer has to take care of all these aspects and join them together in an interesting game that will attract and motivate our players. This work demonstrates the process of creating a video game. It describes required tools, standard game development steps and explains why and how they were used during this process.

Keywords:computer game, 2D computer graphics, Unity, design

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