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Razvoj aplikacije za spodbujanje učenja igranja kitare
ID BAJT, GREGOR (Author), ID Šprager, Sebastijan (Mentor) More about this mentor... This link opens in a new window

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MD5: AE187B1881157F941641D8A7664F2F56
PID: 20.500.12556/rul/254af510-30d8-45f1-9a84-f194e1459ada

Abstract
Učenje kitare zahteva trud, ki ga mnogi niso pripravljeni vložiti. Čeprav bi se radi naučili igranja kitare, jih odvrne vsa potrebna vadba, ki jo predvidevajo klasične metode učenja. Učenje kitare torej zahteva zadostno raven motiviranosti. V diplomski nalogi predstavimo alternativen način učenja kitare. Namesto klasičnih pristopov se kitarist začetnik uči skozi igro. Elementi s področja igrifikacije, kot so točkovanje in različni nivoji, kitarista spodbujajo in mu višajo motivacijo za nadaljnje učenje. Kitarista se med igranjem snema, s pomočjo frekvenčne analize pa se njegovo igranje analizira in oceni. V diplomski nalogi predstavimo razvoj take aplikacije. Namenjena je tistim, ki bi se radi naučili igranja kitare, pa morda za to nimajo dovolj motivacije oz. potrpežljivosti.

Language:Slovenian
Keywords:aplikacija, učenje, kitara, motivacija, igrifikacija, procesiranje signalov
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2018
PID:20.500.12556/RUL-100142 This link opens in a new window
Publication date in RUL:09.03.2018
Views:3217
Downloads:655
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Secondary language

Language:English
Title:Development of an application for guitar learning promotion
Abstract:
Learning to play guitar takes effort which many are not prepared to invest. They are put off by all the necessary practise needed by using classic methods of learning guitar, even though they want to learn how to play. Learning how to play guitar therefore requires a sufficient amount of motivation. An alternative method of learning to play guitar is presented in this diploma. Unlike classic methods, the beginner guitarist learns through play. Elements from the field of gamification, such as points-based grading and the usage of different levels, are used to encourage and motivate the player for further practice. The player is recorded during play. His performance is analysed and graded with the use of frequency analysis. The development of such an application is presented in this diploma. It is developed for those who wish to learn to play guitar but haven't got enough motivation or patience.

Keywords:application, learning, guitar, motivation, gamification, signal processing

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