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1. Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke Judith Erica Deutsch, Aurora James-Palmer, Harish Damodaran, Urška Puh, 2021, original scientific article Keywords: active video games, exergaming, virtual reality, stroke, kinect |
2. Combining physical and virtual worlds for motor-cognitive training interventions Luka Šlosar, Claudia Voelcker-Rehage, Armin Paravlić, Ensar Abazović, Eling D. de Bruin, Uroš Marušič, 2022, review article Keywords: extended reality, virtual reality, augmented reality, mixed reality, exergaming, taxonomy, classification |