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2. Search and knowledge for human and machine problem solvingMatej Guid, 2010, doctoral dissertation Keywords: artificial intelligence, heuristic search, problem solving, heuristic evaluation functions, intelligent tutoring, intelligent annotating, expert systems, knowledge elicitation, game playing, chess, computer chess Full text (file, 11,80 MB) |
3. Izdelava in uporaba senčilnikov v sodobni računalniški grafikiAleks Huč, 2012, undergraduate thesis Keywords: računalniška grafika, grafična kartica, grafični cevovod, senčilnik, OpenGL, OpenGL Shading Language, Lightweight Java Game Library, Java, računalniške igre, teselacija, meglenje scene, sistem delcev, Phongom model osvetljevanja, mapiranje senc, računalništvo, računalništvo in informatika, univerzitetni študij, diplomske naloge Full text (file, 6,52 MB) |
4. Indie game developmentRok Črešnik, 2013, undergraduate thesis Keywords: indie game development, mobile games, iOS, Objective-C, cocos2d, Box2D, mobile devices, monetization, virality, animation, sound, collision detection, collision resolution, social networks, computer science, diploma Full text (file, 4,37 MB) |
5. Razvoj poslovnih aplikacij po metodi ScrumMatej Murn, 2015, undergraduate thesis Keywords: scrum, planning poker, team estimation game, uporabniške zgodbe, agilne metode, razvoj programske opreme, ocenjevanje, točnost ocenjevanja, računalništvo, visokošolski strokovni študij, računalništvo in informatika, diplomske naloge Full text (file, 4,43 MB) |
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10. Analiza točnosti ocen uporabniških zgodbDOMEN PERENIČ, 2016, bachelor thesis/paper Keywords: agilni razvoj programske opreme, analiza, ocene, planning poker, skram, točnost, team estimation game, uporabniška zgodba Full text (file, 402,29 KB) |